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  #1  
Old 10-08-2025, 03:26 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
I would suggest using a level 10 toon to find a mob with a squelch point above 55 AC. Then rerun the same experiment as before on a level 5 toon with AC of 25, 55, squelch-point.
I don't think you need to do the level 10 test.

My data already shows near identical results for 55 AC and 178 AC. We also know that going from 23 AC to 55 AC is a 35% damage reduction, so clearly more AC is working somewhere between 23 AC and 55 AC.

What it sounds like is I need to do a test at 40 AC and 50 AC to determine if I get identical results to the 55 AC test and 178 AC test sometime before 55 AC. If I get those results, then a "squelch point" exists somewhere between 23 AC and 55 AC. If I see damage reduction improvements instead at 50-54 AC, that would mean Haynar's formula is in effect.

Is that fair?
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Old 10-09-2025, 01:08 AM
bcbrown bcbrown is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
What it sounds like is I need to do a test at 40 AC and 50 AC to determine if I get identical results to the 55 AC test and 178 AC test sometime before 55 AC. If I get those results, then a "squelch point" exists somewhere between 23 AC and 55 AC. If I see damage reduction improvements instead at 50-54 AC, that would mean Haynar's formula is in effect.
Identical results at 45 and 50 AC, right? Looks like the squelch point is about 45.
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Old 10-09-2025, 01:16 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Identical results at 45 and 50 AC, right? Looks like the squelch point is about 45.
=================================
55 AC Test, 12 of this AC is from a shield
=================================

DV, Count
1, 178
2, 22
3, 22
4, 16
5, 33
6, 25
7, 21
8, 12
9, 24
10, 30
11, 16
12, 1

Total Damage = 1614

What you think is the "squelch point" may just be the softcap. As you can see, equipping a shield did affect the result, even with the same AC. This makes sense when we look at what Haynar said:

Quote:
Adding a shield increases ur softcap

At low levels the softcap is more level based than defense based. I basically doubled transition so at low levels ac means more.

I added a low level raw ac cap of level * 6 + 25.
So far the data seems to support what Haynar said, the guy who implemented this stuff.
Last edited by DeathsSilkyMist; 10-09-2025 at 01:27 AM..
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