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#1
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I have a question: if rangers do much better than monks why aren't there more rangers? Is feign death just that fun to use? (i mean it is, but)
I always thought relying on weapon procs was not a reliable metric for determining viability though. It's not like rangers get a spell slow, like a shaman for instance. | ||
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#2
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__________________
"From this day to the ending of the world,
But we in it shall be remember’d; We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother..." | |||
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#3
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all that being said though: i peronally had a way easier time soloing the same mobs on my monk without a slow proc than i did with my ranger and a slow proc. (velks spiders / lava duct crawlers). also, monk can split pulls in places ranger cant. i soloed 59-60 in howling stones with black pantherskin and an herbalist spade. i dont see a ranger doing that with similar gear level. i guess the real question would be where are the places that ranger CAN solo that monk CANNOT, because i can think of a handful of places that monk CAN solo that ranger CANNOT | |||
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Last edited by sammoHung; 09-26-2025 at 04:48 PM..
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#4
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Rangers have a bigger kit but it is more fiddly and situational so very hit or miss. Sow, harmony, snare, track and the likes can be clutch or totally useless if you're doing a single undead camp indoors. Less good exp/money camps outdoors too. In the end it kind of depends on which perks you want. And yeah, earthcaller is nice but that epic has a big bottleneck, not sure how much you can consider it as part of the ranger toolkit. You can swarmcaller but it isn't a great weap so if it doesn't early proc you just gimped yourself. You can fix that with DEX but if you want ~180str and decent AC/hp it is hard to get high dex too if you're not BIS. | |||
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Last edited by Goregasmic; 09-27-2025 at 04:05 PM..
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#5
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#7
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#8
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edit: you will have long killed something by time slow procs with a cek sword and way faster than you will have with 1h. | |||
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#9
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My typical setup is Aary Shield/EC to begin with. I swap out the shield after losing 100hp for whip. After EC proc, I put whip in mainhand and put claw in offhand. After losing more hp, I swap my first golden loop for a Dragon Blood Earring, then I swap the second for the Thuderforged Earring, so I get more dex. Then after more hp loss, I swap my 20 dex bp for my fungi. I feel like you have to min/max like crazy to fully optimise playing a ranger, but it’s fun as hell. | |||
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#10
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Using my DPS calculator, a level 60 Ranger with 255 STR, 140 ATK, and 91% haste fighting A Gargoyle Guardian (level 37 mob) for Guardian Robe does the following DPS: 1. Earthcaller + Silver Whip of Rage - 84 DPS 2. Meljeldin, Bane of Giants - 100 DPS Assuming the wiki is correct, the gargoyle has around 2k HP. This means: 1. Earthcaller + Silver Whip of Rage - 24 second kill 2. Meljeldin, Bane of Giants - 20 second kill Let's assume the mob does 40 DPS unslowed. That would mean the Ranger using Earthcaller + Silver Whip of Rage is taking 160 more damage per kill due to lower DPS. However, one proc of Silver Whip of Rage is a 150 point Rune. This means the whip by itself will negate the extra damage taken due to lower DPS. When you throw in slow procs, you should take less damage overall than the Meljeldin user. This is assuming you have high DEX of course. The 4 seconds of extra kill time isn't really going to mess up spawn timers, and less damage taken means less downtime to recover HP. At 255 DEX you should be getting 2 procs per minute on your main hand and at least one proc per minute on your offhand. You are probably killing two mobs per minute using the numbers above, so you should be getting either a slow proc or a rune proc per kill on average.
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Last edited by DeathsSilkyMist; 09-28-2025 at 05:49 PM..
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