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Old 09-05-2025, 05:45 AM
Raj Raj is offline
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Join Date: Jul 2018
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Companies change over time. It wasn't the same people working on Luclin/PoP and the game kept becoming more artificial as time went on, because the company wasn't focused on trying to improve the initial flaws and evolve the game in such a way that it could truly be an online D&D game with graphics, as it was meant to be. Instead they were just trying to push out more static content for the constantly growing player base.

Luclin/PoP show the evil corporatization of a product, where there's little/no concern for the well being of an ecosystem or the purpose something was meant to have, only a concern about how to keep making more money in the moment. Similar to how companies pump out unhealthy food, which consumers buy because they don't know any better or because they don't have other options. People need to fill their stomach with something, so it allows the consumers to be exploited and the system to not improve. Modern MMORPG's are centered around providing basic dopamine hits, rather than a higher degree of intellectual or creative or emotional stimulation, and supporting those bad games feeds into the proliferation of them, detracting from the progress of superior options.
What a great evil that was my friend. Im glad we all seemed to have survived the Luclin Holocaust somehow. Those of us over a certain age anyways [You must be logged in to view images. Log in or Register.]
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