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Old 09-04-2025, 11:33 AM
WarpathEQ WarpathEQ is offline
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The reason you're finding loot you didn't know existed in places on Quarm is because it never actually did exist there on EQ, Quarm is a non-EQ custom project that uses EQ as an interface. Playing on that server does not represent playing Everquest as it was created.

Scarcity creates value. Sure we could re-engineer the game so you can get a full BIS character in 90 days or less but then you essentially completed the game and have no reason to keep playing.

For me personally, and I think I capture the general sentiment of the player base, the massive investment that is required to unlock the full potential of your character is the entire draw to the game. As a form of entertainment this is the only game I've stuck with beyond ~90 days in the last 20 years. In fact the last time I encountered a game that had that kind of engagement is was the original EQ and nothing really accomplished that before.
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Old 09-04-2025, 12:56 PM
IzHaN80 IzHaN80 is offline
Sarnak

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Quote:
Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
The reason you're finding loot you didn't know existed in places on Quarm is because it never actually did exist there on EQ, Quarm is a non-EQ custom project that uses EQ as an interface. Playing on that server does not represent playing Everquest as it was created.

Scarcity creates value. Sure we could re-engineer the game so you can get a full BIS character in 90 days or less but then you essentially completed the game and have no reason to keep playing.

For me personally, and I think I capture the general sentiment of the player base, the massive investment that is required to unlock the full potential of your character is the entire draw to the game. As a form of entertainment this is the only game I've stuck with beyond ~90 days in the last 20 years. In fact the last time I encountered a game that had that kind of engagement is was the original EQ and nothing really accomplished that before.
No, it’s because I was finally able to go into places I could never experience before. Most of my time on P1999 was spent soloing, or occasionally duoing. People are often too busy to bother with lower-level dungeons, and a lot of content has simply faded away over the years — like getting Jboots in Najena, the Manastone, and many other items I was able to experience on Quarm.

So anyway, my point is: I’m longing for P99 to be what it once was — the main EQ server that united everyone. A server where the heavy “poopsocking” doesn’t dominate the game, where a few QoL improvements could exist without breaking the difficulty, and where things aren’t needlessly broken under the excuse of being “classic.”

Just saying.
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Old 09-05-2025, 07:01 PM
Makken Makken is offline
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Join Date: Jun 2023
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Quote:
Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
The reason you're finding loot you didn't know existed in places on Quarm is because it never actually did exist there on EQ, Quarm is a non-EQ custom project that uses EQ as an interface. Playing on that server does not represent playing Everquest as it was created.

Scarcity creates value. Sure we could re-engineer the game so you can get a full BIS character in 90 days or less but then you essentially completed the game and have no reason to keep playing.

For me personally, and I think I capture the general sentiment of the player base, the massive investment that is required to unlock the full potential of your character is the entire draw to the game. As a form of entertainment this is the only game I've stuck with beyond ~90 days in the last 20 years. In fact the last time I encountered a game that had that kind of engagement is was the original EQ and nothing really accomplished that before.
Preach--samsies
Last edited by Makken; 09-05-2025 at 07:02 PM.. Reason: Don't think it was clear I was referencing a prior message
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