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#1
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Another post from Quarm people talking about how it's better than P99 and P99 needs to do what Quarm does?
No thanks. The low population here currently isn't because of Quarm. It's because the servers are old and mudflated. If they merged tomorrow and launched a new server, the new server's pop would be a couple thousand people. People are just playing Quarm because there's no new P99 alternative right now. | ||
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#2
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You can't long for p99 and then in the same breath wish for a custom ruleset. It is classic or it isn't, for better or for worse.
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#3
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Very little gear is "needed". Just group and have fun. A crazy pull that nearly wipes your group is exhilarating (doesn't matter if you are wearing rags), it will be remembered long after a piece of raid gear drops for you or the 5th alt.
__________________
Wedar - Level 60 Grandmaster (Retired)
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#4
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#5
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Rose tinted glasses I say. Early on in Classic they changed ZEMs which boosted outdoor XP by a lot. The result was that every single spawn worth a damn more or less was camped 24/7.
People had to stand in line to camp a single gnoll in South Karana, or the hermit, or the Aviak Guards in Lake Rathe, or Cynthia or Hill Giants in Mountains of Rathe or Frost Giants in Everfrost, Harbor Dwarves in Butcherblock and more. Sometimes even obscure little known about spawns were camped. Meanwhile groups in the same usual locations (HHK and MM) ran on but typically difficult to get a spot. Since gear was shit melee struggled. Warriors were basically useless. Class XP penalties were brutal. ... The legacy camps were just a small part of the pain relatively. | ||
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#6
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#7
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As for a custom ruleset — nothing that breaks the game’s difficulty. Some QoL changes could be included. Strictly sticking to “classic” doesn’t always mean better, or even more fun. A lot of things were broken back then, and they were only fixed when X patch eventually came in. That’s kind of BS, especially when they knowingly reintroduce bugs just because “that’s how it was in classic.” Things like DoT damage not showing in the window, DoTs not dealing their full damage because of a bug that got intentionally reimplemented “for the sake of being classic,” nerfing loot that was supposedly not “classic” without solid proof (looking at you, Seafury Cyclops)… and honestly, the list could go on and on. | |||
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#8
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Sticking to classic is the "easiest" way to avoid those pitfalls. | |||
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#9
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Claiming that these enhancements would negatively impact the server and detract from its classic feel reminds me of the time when many aspects were nerfed without any solid evidence—just based on a few old posts from random forums by individuals who likely had little understanding of the game. | |||
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#10
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And it is basically the project of one guy that is a lot more interested in making this classic than player count so I'm not even sure why we're discussing this. | |||
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