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#1
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As a thought experiment to help demonstrate how powerful Enchanters are, imagine if other classes in the game suddenly had their best/most class-defining spell or ability removed entirely.
Warrior without Defensive/Evasive: terrible Rogue without Backstab: awful Monk without Feign Death: abysmal Wizard without big nukes: lmao Cleric without CH: nope Shaman without slow: ouch Necro without lifetaps: bro Mage without pets: Oh dear god Most of the other classes would be nerfed into near uselessness if not total unviability if you took away their best spell or ability. But if you remove charm from Enchanters? They're still arguably the #1 solo class in the game, and remain a valuable raid/group member with their buffs and CC. Absolutely ridiculous. | ||
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#5
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I had fun scumming 59 on my wiz in KC using the wizard pet. Everyone commented on how fun it was to see it in use, no one complained or told me to put it away (even we all knew it was bad). Ironically the mage summon items make the wiz sword pet far more viable thanks to reclaim energy. | |||
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#6
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#7
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__________________
Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#8
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__________________
I am a highly open and reflective and conscientious individual with moderate to low agreeableness and a moderate level of emotional reactivity/sensitivity.
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#9
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Ench animation is not weak yet not strong. It is mid 40s so against high level targets it won't land much and it will get hit hard. It quads for ~210 and has like 3khp. The damage isn't too bad once hasted but 3khp will have you chain rune on harder fights, not super effective.
Very nice to have but it isn't what will put you on the solo artist leaderboard, a charmed pet is almost always better even if more of a hassle. It nearly solo'd ghost of kindle (52) but a max level krup knight would probably require a lot of help to keep it alive, at that point a torched dar is much less trouble even if charm may break. And yeah you could chain animations but you'd have to rebuff them and if the mob summons you'd have to mez it first, not sure if that is less of a PITA. Most tough charm fights hang on if charm will break or not, basically all RNG. Shamans seem a lot more laid back like snaggles said. | ||
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Last edited by Goregasmic; 09-01-2025 at 07:58 PM..
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