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#1
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So what you're saying is, the playerbase as a whole shouldn't be punished for the actions of certain specific players? And instead those certain specific players ought to face increasingly severe punishments as a deterrent? This only stands to reason. The game ought to allow for varying playstyles, as long as the individuals involved are not interfering with others, but offering a compromise or a solution when interference does occur. That is part of the social game. Preventing one, removes the other. Example...
A small number of raiders wanted to play EQ their way and staff went out of its way to ensure that was possible, announcing it in so many words, even though these players were actively disrupting zones full of players in the process. Despite these strategies having resulted in complaints and petitions, it was still endorsed, condoned, even celebrated as new and creative (even though it was done in classic), all part of legitimate gameplay, experimenting with low numbers. Meanwhile, a larger number of individual players AE kite, disrupting fewer players in the process (xp zones are virtually empty nowadays), yet aren't allowed to experiment and play EQ their way. An entire class has been prevented from making use of its designed features while soloing, at a time in the server's history when there are fewer groups than ever. Players have long been allowed to take mobs from bard kites exceeding 4 mobs. Then, dots were even made to have a 25 mob limit. Now, the number of zones has been restricted. The reasoning behind the most recent rule change isn't logically consistent. It is however consistent with the history of the server. Example... Both nec and shd have had an unclassic feature working against their design, with lifetaps seeing 100% resists by all but a few raid targets. Why? Because, long ago, certain raiders were experimenting, playing their game, hooping down raid targets. The antosocial, extreme end of raiding and soloing just has not been punished adequately enough on an individual level. Instead, the general community and the classic game itself has been made to adjust. | ||
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Last edited by Ennewi; 08-20-2025 at 07:08 AM..
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#2
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But agreed - the petitions around swarming on Green usually centered around 4-5 players - Repeat offenders. It was in the same zone, typically - City of Mist. And it was usually to serve the same purpose - PLing guild bots. Basically these bards decided that their guild bots were more important than the 12-24+ players in the zone: who were grinding, trying to exp one mob at a time. They would constantly (and incorrectly) quote the PnP saying things like "It's an outdoor zone, so you can only claim one spawn technically", when you would ask them to leave your group's camp on the 2nd floor, moat or arena alone. (City of Mist is outdoors, but it doesn't qualify as an "outdoor zone" because the spawn timer is longer than the typical 6:40 found in "true" outdoor zones) Because of these few players - now every bard is scared to swarm in any zone. The server adapts to the sweatiest, rudest players - not the other way around, sadly. Such is life on p99. Maybe one day Rogaen will give up this project and we can all be free from our self-inflicted prison.
__________________
"From this day to the ending of the world,
But we in it shall be remember’d; We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother..." | |||
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#3
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#4
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