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  #1  
Old 08-19-2025, 04:13 AM
SorenVC SorenVC is offline
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Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
This mentality is why modern games stink. They're mindless faceroll clickfests where everything is handed to you like a participation trophy.
I would enjoy Project 1999 more if you didn't LOSE all your inventory on death. I don't understand how it's more fun to be going back to your corpse everytime. Or if they'd at least let you respawn in the same area where you died. This is too hardcore for me together with the complicated gameplay.
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  #2  
Old 08-19-2025, 05:53 AM
lronhubbard lronhubbard is offline
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Originally Posted by SorenVC [You must be logged in to view images. Log in or Register.]
I would enjoy Project 1999 more if you didn't LOSE all your inventory on death. I don't understand how it's more fun to be going back to your corpse everytime. Or if they'd at least let you respawn in the same area where you died. This is too hardcore for me together with the complicated gameplay.

TL;DR: Use /corpse when targeting your corpse to recover it from dangerous locations.

I've know about ever quest since 2001, but hadn't played it until recently. My perspective comes from that of a new player, but an experienced gamer of yore.

EverQuest is a product of it's time. It was released in 1999, which was 26 years ago. It was the first game of it's kind re-imagining the way we play games on a whole. It was developed by a dedicated team who designed a game that they wanted to play that didn't exist at it's time.

Now you don't lose all your inventory when you die. You leave a corpse where you died at. You can recover the corpse and get your equipment and items back.

Last night I died, I walked right into a camp of rogue dwarves because I assumed they were friendly. My corpse was a bit too deep and I died a second time. I then discovered that I could use the /corpse command to pull my corpse to a safe location. I read on the wiki previously that you could pull your corpse with /corpse but didn't recall on my first death; nor did I know how to use /corpse. But low and behold I just needed to be near my corpse (within range), target my corpse, and type /corpse; then poof my corpse was at my feet.

Unfortunately in this day and age most are programmed for instant gratification and hand holding. Man gaming was great when everything was a mystery.
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  #3  
Old 08-19-2025, 06:18 AM
Xer0 Xer0 is offline
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Originally Posted by lronhubbard [You must be logged in to view images. Log in or Register.]
TL;DR: Use /corpse when targeting your corpse to recover it from dangerous locations.

I've know about ever quest since 2001, but hadn't played it until recently. My perspective comes from that of a new player, but an experienced gamer of yore.

EverQuest is a product of it's time. It was released in 1999, which was 26 years ago. It was the first game of it's kind re-imagining the way we play games on a whole. It was developed by a dedicated team who designed a game that they wanted to play that didn't exist at it's time.

Now you don't lose all your inventory when you die. You leave a corpse where you died at. You can recover the corpse and get your equipment and items back.

Last night I died, I walked right into a camp of rogue dwarves because I assumed they were friendly. My corpse was a bit too deep and I died a second time. I then discovered that I could use the /corpse command to pull my corpse to a safe location. I read on the wiki previously that you could pull your corpse with /corpse but didn't recall on my first death; nor did I know how to use /corpse. But low and behold I just needed to be near my corpse (within range), target my corpse, and type /corpse; then poof my corpse was at my feet.

Unfortunately in this day and age most are programmed for instant gratification and hand holding. Man gaming was great when everything was a mystery.
I think he knows it's recoverable. He just doesn't like it. He literally said he doesn't understand why it is more fun to have to return to your corpse after a death.
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  #4  
Old 08-19-2025, 06:33 AM
SorenVC SorenVC is offline
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Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
I think he knows it's recoverable. He just doesn't like it. He literally said he doesn't understand why it is more fun to have to return to your corpse after a death.
No I didn't know about /corpse. But I still feel it would be better if you didn't have to recover your corpse. Just seems like a big inconvenience but forces you to play careful. It's a bit hardcore. I understand you old familiar players like it though.
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  #5  
Old 08-19-2025, 06:39 AM
Xer0 Xer0 is offline
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Originally Posted by SorenVC [You must be logged in to view images. Log in or Register.]
No I didn't know about /corpse. But I still feel it would be better if you didn't have to recover your corpse. Just seems like a big inconvenience but forces you to play careful. It's a bit hardcore. I understand you old familiar players like it though.
you can also drag other peoples' corpse with the same command. By default with no target selected it will attempt to drag your own corpse. but if you add anothe rcharacter name after the command, it iwll attempt to drag theirs.
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  #6  
Old 08-19-2025, 07:13 AM
Jimjam Jimjam is offline
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Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
you can also drag other peoples' corpse with the same command. By default with no target selected it will attempt to drag your own corpse. but if you add anothe rcharacter name after the command, it iwll attempt to drag theirs.
Today I learned!

I always thought you had to have other players corpses on target to drag them!
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  #7  
Old 08-19-2025, 07:22 AM
lronhubbard lronhubbard is offline
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Originally Posted by SorenVC [You must be logged in to view images. Log in or Register.]
No I didn't know about /corpse. But I still feel it would be better if you didn't have to recover your corpse. Just seems like a big inconvenience but forces you to play careful. It's a bit hardcore. I understand you old familiar players like it though.
Complaining isn't going to change anything. I highly doubt any one who wants the authentic EverQuest experience would advocate for a change to the death mechanics. I prefer to lose my stuff when I die. It makes me think about every encounter before I engage. It's Risk vs Reward. If there is no risk where is the reward?

Have you ever played Diablo (Original) or Diablo 2? Same mechanic. Die, spawn corpse at death point, corpse has your inventory/equipment. Both are great games.

Not all, but most new games have no risk therefore there is little to no reward to the experience; in my opinion.
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  #8  
Old 08-19-2025, 09:31 AM
SorenVC SorenVC is offline
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Originally Posted by lronhubbard [You must be logged in to view images. Log in or Register.]
Complaining isn't going to change anything. I highly doubt any one who wants the authentic EverQuest experience would advocate for a change to the death mechanics. I prefer to lose my stuff when I die. It makes me think about every encounter before I engage. It's Risk vs Reward. If there is no risk where is the reward?

Have you ever played Diablo (Original) or Diablo 2? Same mechanic. Die, spawn corpse at death point, corpse has your inventory/equipment. Both are great games.

Not all, but most new games have no risk therefore there is little to no reward to the experience; in my opinion.
In Guild Wars 2 you don't lose anything on death. I prefer it that way... But imo all MMOs suck except P99.
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  #9  
Old 08-19-2025, 09:45 AM
lronhubbard lronhubbard is offline
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Originally Posted by SorenVC [You must be logged in to view images. Log in or Register.]
In Guild Wars 2 you don't lose anything on death. I prefer it that way... But imo all MMOs suck except P99.
Rather confused. Not sure whether or not you are being genuine here. But Guild Wars 2 was released 13 years after EverQuest. World Of Warcraft came out 5 years after EverQuest launched. Sounds like you may be interested in playing World of Warcraft from the sound of it. WoW was inspired by EverQuest and has those "Quality of Life Improvements" you are looking fore.
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  #10  
Old 08-19-2025, 01:29 PM
Jimjam Jimjam is offline
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Originally Posted by SorenVC [You must be logged in to view images. Log in or Register.]
In Guild Wars 2 you don't lose anything on death. I prefer it that way... But imo all MMOs suck except P99.
Why do all mmo but p99 suck? Particularly if you find eq unfun?
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