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Old 07-24-2025, 12:11 PM
loramin loramin is offline
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Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
The twins and Twenty-Two were rough fights. Esp as shaman, having to keep one of the twins rooted while killing the other.
You don't have to fight both twins at once. Root one in the room, then lead the second one back to the rat room. Root him, camp, and come back.

Most of the time when you come back he'll have broken root and be on his way back to his original room, but if you agro him you can then fight him seperately in the hallway (or wherever he is).

As for 22, a lot of the time I didn't even bother doing him, but when I did the key was to run around a lot until slow landed.
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  #2  
Old 07-24-2025, 12:47 PM
Goregasmic Goregasmic is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
You don't have to fight both twins at once. Root one in the room, then lead the second one back to the rat room. Root him, camp, and come back.

Most of the time when you come back he'll have broken root and be on his way back to his original room, but if you agro him you can then fight him seperately in the hallway (or wherever he is).

As for 22, a lot of the time I didn't even bother doing him, but when I did the key was to run around a lot until slow landed.
Did some tests in HS and it seemed like when you camp aggro they get stripped of root. I'd apply a fresh fetter (180sec), camp out and log in immediately and the mobs would be gone.

I guess if you pull them far enough you can catch them before they fully walk back but you can't bank on root staying on.
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  #3  
Old 07-24-2025, 12:58 PM
loramin loramin is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Did some tests in HS and it seemed like when you camp aggro they get stripped of root. I'd apply a fresh fetter (180sec), camp out and log in immediately and the mobs would be gone.

I guess if you pull them far enough you can catch them before they fully walk back but you can't bank on root staying on.
Yeah. I think there might be a chance that the root stays a few seconds (I've never tested), but even if not, as I said there's enough room. I haven't been back to A4 in years, but I remember not even needing to get to the A3 hallway: if you just root him in Grink's (Gronk's? The rat's) room, then ...

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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
when you come back he'll have broken root and be on his way back to his original room, but if you agro him you can then fight him seperately in the hallway (or wherever he is).
Maybe not 100% of the time; I think rarely I'd get back and he'd have made it into agro range with his buddy, so I'd have to do it all over ... but most of the time.
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Old 07-24-2025, 12:58 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Did some tests in HS and it seemed like when you camp aggro they get stripped of root. I'd apply a fresh fetter (180sec), camp out and log in immediately and the mobs would be gone.

I guess if you pull them far enough you can catch them before they fully walk back but you can't bank on root staying on.
Yeah root breaks very often on camp. You usually need snare instead. On Shaman best bet is Spear of Constriction, but you need to raid VP for that. The Innoruuk necklace only lasts 6 ticks, so it will wear off once you finish camping.

Can also farm some of this item https://wiki.project1999.com/Ball_of_Burlap_Yarn since it isn't lore.
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