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#131
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![]() OPTION ONE - play on Red grind easy solo dark blue mobs endlessly, solo, slow, wait for regen. Empty box. With the goal of reaching broken mechanic boring end game?
OPTION TWO - Play my 4 box group on VZTZ, go farm Seb, Disco maybe, Bugs maybe, Fungi? KC? Armory? Epics? Hate Gear? With the end result goal being PVP in Kunark over dragons? No brainer. | ||
#132
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![]() If you think about it, like 90% of Velious content is out of reach of Red99. And the only stuff that can be done is because of Charm or mechanic gimmicks lol like Captain Dictate or bowing rooted yeli.
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Last edited by Zahovoon; 07-16-2025 at 12:22 PM..
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#133
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![]() Which actually is a good purpose, a classic Live like PVE challenge box. I don't mean to knock it, I want to exist alongside it as the premier PVP garagebox.
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#134
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![]() Froglok Hunter and Froglok Forager were way passed the wall in TT, they are part of the cycles like live/modern p99. Just really unnecessary and not how garage box was.
I took a random green frog roamer near EJ to the right like normal and turned him into a 100% chance of spawning Forager, that roams around the area like he was. Did that same thing with the Hunter, they are from EJ ZL off to the right a bit near the water maybe or closer to EJ/TT. I'm going to go to SK and revert Quillmane to "The Golden Calf" trigger mob near the Aviak Ramp, with a 60 sec spawner, and a trigger function to spawn Quill at one of the 4 spots. It's still challenging and technically Garage Box Classic. I'll get a pic here soon. 55-60 was a little grindy for my tastes but if you have an Ench like I did they just lawnmow it down. Permanent Charm duration, easymode. | ||
#136
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![]() [You must be logged in to view images. Log in or Register.]upload your photos online
IFS legit is 6% chance, I put the RFS at 10% the same as Manastone, getting the frenzied to spawn with a 10% is brutal, but my game is accurate and brutal end game. IFS still drops 6% chance for jousting if anyone wants it so you actually have a bit of a bonus % monk weapon chance. [You must be logged in to view images. Log in or Register.] Rod is 10% like I think will be my standard for Legacy Items. [You must be logged in to view images. Log in or Register.] Never used it, it's at 100% which the post nerf staff was 100 I'll prob put at 10%. [You must be logged in to view images. Log in or Register.] | ||
#137
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![]() Alright that's it for today, will be back at it tomorrow. Remember. It's Okay To Be A Nerd.
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#138
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![]() Can't edit the previous post, the Hunter Forager was done differently, I reverted everything. Then just added 2 spawns, a Hunter and a Forager, 10 mins. Between EJ/TT and Swamp/TT that roam around that area.
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#139
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![]() [You must be logged in to view images. Log in or Register.]
NVM couldn't help myself. Currently with "Low pop initiative" Pacify doesn't crit resist, and Charm is full duration no breaks. PVE is doable(easy), and PVP potential is alive. It's basically how people camp shit legit, just with more deaths and frustration. | ||
#140
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![]() - Sneak Pulling enabled (makes Trakanon pulling not take forever, it's handy for FD pulling anywhere really, I liked it personally.
- Classic Mechanic Triple attack for Monks/Warriors enabled based on succesful double attacks. - Reduced the mobs in the Spawngroups for CT nameds making them more common, want it to be commonish starting armor(Rubicite). - Removed Box IP limits altogether, need to add a Cleric/Wiz to my army until people start playing here. - New age AGI avoidance model disabled | ||
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