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#10
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Quote:
1) It's incredibly hard to reverse-engineer and re-implement a complex system and there will almost certainly be significant bugs/differences with the reference system 2) Even if it was accurate, one of the important inputs (mob AC) is an unknown, limiting the usefullness 3) Even without the prior two issues but especially with them, it's just not that useful, not being as simple as the rule-of-thumb (2*dmg + bonus)/delay formula, and without the real-world accuracy of simply parsing against the sort of mob you want to fight. Even with those doubts, I gave it a shot, found some discrepancies against some parses, posted the inputs I used, and then you yelled at me for not knowing the mob AC values in the wiki are inaccurate. I then lost all interest in the project. Later on it turns out my first reason for being dubious turned out to be accurate, as you had a seriously incorrect assumption about the mechanics of dual wield. That may have been fixed now, but I'm sure there's other similar bugs hiding in it. If you want the damn thing to be usable you're gonna have to debug the wiki version yourself (which you can easily do with in-browser developer tools for local editing). | |||
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