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  #1  
Old 07-03-2025, 03:17 PM
sajbert sajbert is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
One can Gate with or without leaving the zone.

If the OP did leave the zone, he clearly lost all his camps the moment he gated. But, if he gated in-zone, there's no rule against walking away from your camps ... as long as you're back when respawn happens (or a "reasonable" amount of time thereafter).
Even if you gate in zone you left the camp and lost LoS to the target. Forfeit.
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  #2  
Old 07-03-2025, 03:22 PM
loramin loramin is offline
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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Even if you gate in zone you left the camp and lost LoS to the target. Forfeit.
That's not how the rules work: you only lose the camp if you leave the zone, die, or fail to engage the respawn in a "reasonable" amount of time:

Quote:
that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders (or the room if there are no placeholders) cleared, within the same zone, do not die or log off.
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  #3  
Old 07-03-2025, 03:59 PM
sajbert sajbert is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
That's not how the rules work: you only lose the camp if you leave the zone, die, or fail to engage the respawn in a "reasonable" amount of time:
Then why for instance these camp specific rules such as drolvarg captain in Karnor's or Fungi King in seb:
"Is a camp, and due to his location players do not need to maintain presence directly on his spawn point to camp him "
"Is a camp (with nearby mushrooms), and due to his location players do not need to maintain presence directly on his spawn point to camp him "
https://wiki.project1999.com/Camp_Rules

Or rulings on AFK such as this
"For the most part, a camp is yours as long as you have presence at that camp. If you die, go LD or leave the zone you can lose the camp if another player calls you on it. SF, AC, Lucan are no exceptions. "
https://wiki.project1999.com/Rulings#Camps
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  #4  
Old 07-03-2025, 04:11 PM
bcbrown bcbrown is online now
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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Then why for instance these camp specific rules such as drolvarg captain in Karnor's or Fungi King in seb:
"Is a camp, and due to his location players do not need to maintain presence directly on his spawn point to camp him "
"Is a camp (with nearby mushrooms), and due to his location players do not need to maintain presence directly on his spawn point to camp him "
https://wiki.project1999.com/Camp_Rules

Or rulings on AFK such as this
"For the most part, a camp is yours as long as you have presence at that camp. If you die, go LD or leave the zone you can lose the camp if another player calls you on it. SF, AC, Lucan are no exceptions. "
https://wiki.project1999.com/Rulings#Camps
That only applies when someone is trying to contest a camp:
Quote:
You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it.
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  #5  
Old 07-03-2025, 04:24 PM
loramin loramin is offline
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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Then why for instance these camp specific rules such as drolvarg captain in Karnor's or Fungi King in seb:
"Is a camp, and due to his location players do not need to maintain presence directly on his spawn point to camp him "
"Is a camp (with nearby mushrooms), and due to his location players do not need to maintain presence directly on his spawn point to camp him "
https://wiki.project1999.com/Camp_Rules

Or rulings on AFK such as this
"For the most part, a camp is yours as long as you have presence at that camp. If you die, go LD or leave the zone you can lose the camp if another player calls you on it. SF, AC, Lucan are no exceptions. "
https://wiki.project1999.com/Rulings#Camps
At the top of my Camp Rulings page, the very first thing it says is:

Quote:
WARNING: This page was created by a player to document "rulings" (forum quotes from staff about the rules). However, the only truly official server rules are the "Play Nice Policies".
In other words, the rules are the Play Nice Policies. Period, full stop.

Now, to clarify those rules when they're unclear (and they often are), the staff occasionally gives us players a kernel of clarification ... but nothing about those clarifications invalidates the rules. Hell, officially every last one of those rulings are ... well, not official. Despite coming from staff, they could change tomorrow.
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  #6  
Old 07-03-2025, 05:04 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
That's not how the rules work: you only lose the camp if you leave the zone, die, or fail to engage the respawn in a "reasonable" amount of time:
Honestly though, anyone who does chardok seems to know that gating a pet/dictate is fair game and you won't lose your camp for that. If you "contest" this you'll get your camp stolen next time your PH is up so you're not better off because you do the same anyway. No one memblurs a hasted/torched pet or diffuses a critical lull fail in chardok.

From what I've seen and been told if you call 3 mobs or less people will leave them alone unless you seem to have abandonned the zone. Maybe I'm "too nice" for the elf simulator but if someone on a camp I want seems gone I'll take over after a more than reasonable amount of time (10+ mins) but if they return I'll back off.

If you do 3 mobs it is easy to stay on top but if you get a named streak, especially at camps that require more preparation, it is easy to fall behind when you've been on top most of the night. I think that's why farmers are lenient. If you become cutthroat about it everyone will do the same and it becomes much less fun for everyone involved when you can't let the dog out or go for a smoke break because someone is breathing down your neck. On most days there's more than enough mobs for everyone.
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  #7  
Old 07-03-2025, 05:16 PM
loramin loramin is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Honestly though, anyone who does chardok seems to know that gating a pet/dictate is fair game and you won't lose your camp for that. If you "contest" this you'll get your camp stolen next time your PH is up so you're not better off because you do the same anyway. No one memblurs a hasted/torched pet or diffuses a critical lull fail in chardok.

From what I've seen and been told if you call 3 mobs or less people will leave them alone unless you seem to have abandonned the zone. Maybe I'm "too nice" for the elf simulator but if someone on a camp I want seems gone I'll take over after a more than reasonable amount of time (10+ mins) but if they return I'll back off.

If you do 3 mobs it is easy to stay on top but if you get a named streak, especially at camps that require more preparation, it is easy to fall behind when you've been on top most of the night. I think that's why farmers are lenient. If you become cutthroat about it everyone will do the same and it becomes much less fun for everyone involved when you can't let the dog out or go for a smoke break because someone is breathing down your neck. On most days there's more than enough mobs for everyone.
Before I go further, let me start with something basic: you do understand that there are the server rules, and then there are player conventions (ie. how most players handle X) ... and that the two are completely separate ... right?

In other words, whether a player will take your camp from you is not the same thing as whether or not a GM will award that camp back to you (if they get involved).

I don't mean to sound pedantic, but after pages and pages of dealing with DSM (in another thread), I just want to check my bases first.
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Last edited by loramin; 07-03-2025 at 05:18 PM..
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  #8  
Old 07-07-2025, 10:12 AM
Pootle Pootle is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Maybe I'm "too nice" for the elf simulator but if someone on a camp I want seems gone I'll take over after a more than reasonable amount of time (10+ mins) but if they return I'll back off.
Sorry, but there is no way that when you get to an unclaimed (CC) camp with a named up, that you sit and wait for 10+ minutes.
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  #9  
Old 07-03-2025, 02:22 PM
Skarne Skarne is offline
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aye- if you simply place yourself in the shaman's shoes, it's obvious he had done nothing wrong.
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  #10  
Old 07-03-2025, 03:02 PM
Lookingforrez Lookingforrez is offline
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The only solution to this problem is to nerf enchanters and shaman to the point that they can't solo Chardok anymore.
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