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#2
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
#3
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"Is a camp, and due to his location players do not need to maintain presence directly on his spawn point to camp him " "Is a camp (with nearby mushrooms), and due to his location players do not need to maintain presence directly on his spawn point to camp him " https://wiki.project1999.com/Camp_Rules Or rulings on AFK such as this "For the most part, a camp is yours as long as you have presence at that camp. If you die, go LD or leave the zone you can lose the camp if another player calls you on it. SF, AC, Lucan are no exceptions. " https://wiki.project1999.com/Rulings#Camps | |||
#4
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#5
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Now, to clarify those rules when they're unclear (and they often are), the staff occasionally gives us players a kernel of clarification ... but nothing about those clarifications invalidates the rules. Hell, officially every last one of those rulings are ... well, not official. Despite coming from staff, they could change tomorrow.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
#6
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From what I've seen and been told if you call 3 mobs or less people will leave them alone unless you seem to have abandonned the zone. Maybe I'm "too nice" for the elf simulator but if someone on a camp I want seems gone I'll take over after a more than reasonable amount of time (10+ mins) but if they return I'll back off. If you do 3 mobs it is easy to stay on top but if you get a named streak, especially at camps that require more preparation, it is easy to fall behind when you've been on top most of the night. I think that's why farmers are lenient. If you become cutthroat about it everyone will do the same and it becomes much less fun for everyone involved when you can't let the dog out or go for a smoke break because someone is breathing down your neck. On most days there's more than enough mobs for everyone. | |||
#7
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In other words, whether a player will take your camp from you is not the same thing as whether or not a GM will award that camp back to you (if they get involved). I don't mean to sound pedantic, but after pages and pages of dealing with DSM (in another thread), I just want to check my bases first.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
Last edited by loramin; 07-03-2025 at 05:18 PM..
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#8
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#9
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![]() aye- if you simply place yourself in the shaman's shoes, it's obvious he had done nothing wrong.
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“The fundamental question is, will I be as effective as a boss like my dad was? And I will be, even more so. But until I am, it's going to be hard to verify that I think I'll be more effective.“- Little Carmine
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#10
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![]() The only solution to this problem is to nerf enchanters and shaman to the point that they can't solo Chardok anymore.
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