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Old 06-18-2025, 04:40 PM
WarpathEQ WarpathEQ is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Based on this, Immobilize is the only root that potentially had less chance of breaking, although when Immobilize is called the "combat root" that could just be referring to its faster casting time.

But look at this, I found something else that directly states Immobilize is coded to get resisted less: https://web.archive.org/web/20011228...?Id=606&Page=2
It sounds like immobilize may have had a built in debuff essentially similar to how a lot of wizard spells have a -10, -100, or -300 resist check. So the effectiveness of the immobilize line would be similar to debuffing the mob first and then casting a normal root spell. That would make sense and be one aspect that doesn't seem to be accounted for in P99. Basically those fast cast low resist roots were safety nets and the slower cast long duration roots were for CC.
Last edited by WarpathEQ; 06-18-2025 at 04:46 PM..
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Old 06-18-2025, 07:13 PM
Zuranthium Zuranthium is offline
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Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Basically those fast cast low resist roots were safety nets and the slower cast long duration roots were for CC.
Enstill and Paralyzing Earth aren't worth using for CC on blue con MOBs if we get the classic resists implemented (unless debuffed first, but even then they wouldn't necessarily be better than Root).

The big question is FETTER. Did this have the resist debuff of Immobilize (if that did indeed exist), making it actually good, or was it just a faster casting version of Paralyzing Earth, making it not good.
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Old 06-18-2025, 08:21 PM
Goregasmic Goregasmic is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Enstill and Paralyzing Earth aren't worth using for CC on blue con MOBs if we get the classic resists implemented (unless debuffed first, but even then they wouldn't necessarily be better than Root).

The big question is FETTER. Did this have the resist debuff of Immobilize (if that did indeed exist), making it actually good, or was it just a faster casting version of Paralyzing Earth, making it not good.
Fetter break rate seems on par with regular root. It breaks on nuke often. Not available to shamans though.

When reverse charming big packs a 180s root is pretty much mandatory and fetter is the most efficient one. Even just doing 1v1 charms it is nice to finish the fight without having to reroot. In my experience pet damage doesn't really affect fetter as most of them see full duration and as a chanter you try to only need a single nuke to finish mobs anyway. I always have fetter on my bar and only root when I want to reset fetter root duration when planning to move a rooted target soon.
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Old 06-18-2025, 09:08 PM
Zuranthium Zuranthium is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Fetter break rate seems on par with regular root.
All roots are the same on p99 right now, but that's not what matters. Need see if any info can be found in the classic clients about Immobilize and Fetter.
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