![]() |
|
|
|
#1
|
|||
|
Not that I want to shit on VZTZ but the Dev umm Voidd came back released a box, didn't have any of the old VZTZ stuff working so he had to use a version of ROZ from Skeeter.
Which had pets max hitting for 60 dmg each hit quad hit, plus a 100% stun kick every time. Really sloppy content/feeling/pathing I mean it was all old and junky ROZ which was Image/Devnoob shit. I am not saying at one point VZTZ wasn't the pinnacle of EQEMU PVP, but I think it's gone for good. My box uses current PEQ DB, with all TAKP 1.0 content patched. The pathing, the agro/mob functionality is superior I can't say how much twice as good. | ||
|
Last edited by Zahovoon; 04-13-2025 at 11:31 AM..
| |||
|
#2
|
|||
|
Also the Melee code was altered in the source code, I located the parts in the source code that was obviously made by EQEMU and unclear on how things worked. They had 66% dmg nerf apply to melee and spells, also there was an additional EQEMU added PvP Mitigation changeable rule not sure if it was ever concluded as just AC, or if it included other avoidance, but Bamzal found that and was disabled with a new scaling rule for us. Maybe necessary for further expansions where shit got out of control? Not sure why they did it. Bamzal coded and compiled that shit for me though, I just found it interesting to read through the source code on how shit is calculated. There was also a Pet PVP dmg nerf, obviously the 2/3 spell dmg is in place. Think that's all of the PVP changes.
| ||
![]() |
|
|