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Originally Posted by bcbrown
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I think 195 ac exceeds the threshold, and adding more ac wouldn't do much damage mitigation for this specific mob. I bet when I test against a level 45 mob there will be room for further mitigation with more worn ac.
132 worn AC is squarely in the realm where adding more AC adds more damage mitigation. I ran a small test with 163 AC and although it's noisy (only 218 hits), it suggests that 163 is right around where maximum mitigation is reached for this mob. There's a small spike at the max hit, but barely more than the other hit values.
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Very interesting. So bucket 2-19 are basically always flat and the more AC you get, the hits from the max hit bucket get transfered to the min hit bucket. I would have expected a smoother increase in the second half of the buckets.
So that means if your parse flattened the max hits you're at or above the squelch number for that mob.
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I ran a longer test (506 hits) at 106 AC, and that's right around the value where max and min hits occur equally frequently. Note that all of these also occur with ~63 spell AC as well.
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So 63 spell AC did nothing even though you're far below squelch point? That's odd.
I guess it is probable that for most group content, the softcap is mostly inconsequential (unless you're a heavy twink) since you'll reach the squelch point way before you reach the soft cap and charting the squelch points at various mob levels would be more useful. High end raid mobs probably cannot be squelshed even with the soft cap reached.