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  #51  
Old 02-05-2025, 03:03 PM
Jimjam Jimjam is offline
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riposte, parry and dodge skill and percent from the most recent log
_____________________
|rskl|pskl|dskl| sum|
|----|----|----|----|
| 225| 230| 175| 630|

_____________________
| %r | %p | %d | sum|
|----|----|----|----|
| 7.2|15.6|10.8|33.6|


Riposte+Parry+Dodge" skill
ranger: 185+220+170=575
sk: 200+205+155=560
warrior: 225+230+175=630

ranger riposte: 6.4%, parry:9.8%, dodge: 8.3%
sk riposte:7.5%, parry:11.7%, dodge:8.5%
warrior riposte:7.2%, parry:15.6%, dodge:10.8%

I'm not gonna dive into why those chances and skills seem mismatched. Lets just say poor sample size or facing issues?
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  #52  
Old 02-05-2025, 11:29 PM
sogundordor sogundordor is offline
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Big thanks to Snaggles and Jimjam~ you remind me some important things: spell ac and sample size~

1. in the beginning, i was design to test is it my ranger stacking ac can have better mitigation, so he has all the buff including son/coe/coat/skin and sow, there is about 70ac
2. Plan B sk test, i was focusing on the 200 worn ac point, and sk has no self buff, only jboot
3. About sample size, each data take after the mob swing 500+ times, that is about 200+ successful hit

I have some new interesting data, my friend joined the test and got some new data beyond 400 worn ac, its a good news, and bad news is today is the last day of my lunar new year holiday, i can't continue test in a short time~

friend is a high end raider, paladin with 538 worn ac with self buff (59ac i guess)
we have not enough time, can only test from 443-538 worn ac, and we increase the sample size to 700+ swing
i try to put all data in the same graph and adjust y-axis we can easier to compare

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1. lines in the graph is not smooth, clearly sample size is not large enough
2. from 100-200 worn ac, ranger and sk both has decreasing trend, ranger has about 70ac spell ac, i believe spell ac is working at this range
3. from 200-400 worn ac, although can't see a clear decreasing trend, average hit is getting lower very slightly, sample size larger is better, spell ac seems has no effect at this range
4. sk=knights=pally, i believe they the the same, pally can reach a new record when stacking over 500 worn ac, theres a decreasing trend, and some missing data between 367-443 worn ac
5. if spell ac is working on pallys part it will decrease average hit, from the graph average is getting lower as ac higher, i believe its worn ac working
6. about ranger, still need more data

conclusion:
1. i believe there is a soft cap at 200 worn ac, and ac return after soft cap is far lower than i think before
2. ranger maybe have lower return after soft cap, it need to continue to test
3. spell ac works good below 200 worn ac

*warrior riposte chance lower? sample size or facing issues make sense~ warrior suppose to be higher~
*about "Riposte+Parry+Dodge" thing, i was thinking its related to defense skill, knights and warrior both 252 max, but i have no idea how to proof it yet, just call it secret class difference =P
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  #53  
Old 02-06-2025, 09:24 AM
Goregasmic Goregasmic is offline
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It seems all classes have 200ac cap despite varying mitigation/avoidance stats, for this mob at least.

What we know FOR SURE from the devs mouth:

- The soft cap should be 325 at level 50
- There is no hard cap
- Warrior post softcap returns are 45%.

We aren't seeing any of that. Either it is broken, we're missing something or there is a cut off mechanism we aren't aware of. Level difference generally plays a huge part in mitigation so maybe they put a dynamic ceiling based on mob level so raid geared melees don't walk around mostly immune to mobs up to ~50?

I'd really like to see more testing on higher level mobs but all I have on p99 is a chanter. Unless you want me to haste the mob and C2 your healer I can't do much sadly.
Last edited by Goregasmic; 02-06-2025 at 09:26 AM..
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  #54  
Old 02-06-2025, 02:30 PM
Kich867 Kich867 is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
It seems all classes have 200ac cap despite varying mitigation/avoidance stats, for this mob at least.

What we know FOR SURE from the devs mouth:

- The soft cap should be 325 at level 50
- There is no hard cap
- Warrior post softcap returns are 45%.

We aren't seeing any of that. Either it is broken, we're missing something or there is a cut off mechanism we aren't aware of. Level difference generally plays a huge part in mitigation so maybe they put a dynamic ceiling based on mob level so raid geared melees don't walk around mostly immune to mobs up to ~50?

I'd really like to see more testing on higher level mobs but all I have on p99 is a chanter. Unless you want me to haste the mob and C2 your healer I can't do much sadly.
This is the assumption I'm getting reading this thread. Your level, or possibly your Defense skill, relative to your opponent's Offense skill/level, can reach a damage mitigation cap that for a level 60 only requires a bit of AC to reach.

I'd be very interested to see how a higher level mob looks when charted out, but I understand there aren't a ton of options. A Lava Walker in Skyfire is apparently level 52, can maybe pull one of those to zone and test there. Keep it snared, zone out if needed, should stay put while snared. Would probably have to bring a healer friend though.
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  #55  
Old 02-07-2025, 12:36 AM
Salaryman Salaryman is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Yea I have 255 MR in my runaround gear.
useless on a pve server, you wasted your time.
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  #56  
Old 02-07-2025, 01:10 PM
one_chill_cat one_chill_cat is offline
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Refreshing to see some real data!! Thanks for taking the time to do this. Curious how warriors parse out.

Not thrilled to see there seems to be a very real cap @ 200 ac for melee/knight classes.. especially considering it was thought to be closer to 400.

So am I correct to assume there is little to no point in going over 200 worn AC on my ranger (and paladin)? This would change my gearing path significantly.
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  #57  
Old 02-07-2025, 01:48 PM
Kich867 Kich867 is offline
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Quote:
Originally Posted by one_chill_cat [You must be logged in to view images. Log in or Register.]
Refreshing to see some real data!! Thanks for taking the time to do this. Curious how warriors parse out.

Not thrilled to see there seems to be a very real cap @ 200 ac for melee/knight classes.. especially considering it was thought to be closer to 400.

So am I correct to assume there is little to no point in going over 200 worn AC on my ranger (and paladin)? This would change my gearing path significantly.
I think all you can confidently say about this is that there's no point to go over 200 worn AC for a ranger against a level 44 mob.

Personally I'd love to see some data against higher level mobs.
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  #58  
Old 02-07-2025, 02:08 PM
Snaggles Snaggles is offline
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Quote:
Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]

Personally I'd love to see some data against higher level mobs.
Why? Lol.

Outside the curiosity for the sake of science, much of this thread is trying to pull a ski boat with a Honda Civic. It’s not what the thing was meant to do.

At least when it comes to DPS/Speed the Ranger/Civic has a shot when built properly.
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  #59  
Old 02-07-2025, 02:13 PM
Kich867 Kich867 is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Why? Lol.

Outside the curiosity for the sake of science, much of this thread is trying to pull a ski boat with a Honda Civic. It’s not what the thing was meant to do.

At least when it comes to DPS/Speed the Ranger/Civic has a shot when built properly.
It's purely for the curiosity. Same reason I'm trying to do some better ZEM testing. Does it actually matter? Not a ton, but I get a lot of enjoyment out of the process.
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  #60  
Old 02-07-2025, 03:09 PM
Jimjam Jimjam is offline
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Lots of reasons to try out parsing other targets. Imagine if the by level AC cap is checking the attacker’s level instead of the defender!
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