Quote:
Originally Posted by Keebz
[You must be logged in to view images. Log in or Register.]
I don't understand why a noble temple living monk would be sneaky or why they'd be really good at falling, but I guess you can argue that they are nimble and these skills are a product of being nimble. Sure, I guess. Maybe they do a lot of pilgrimages? A life of being cloistered in mountainous villages? It's a stretch.
But rangers... they range. They go all over exploring on their own. Naturally they should be quite good at sneaking and descending cliffs and what not. It's literally their job to be able to do these things.
Pretty much.
Honestly, Feign Death makes more sense for a ranger (or more arguably rogue) as well, but let's not be greedy.
|
I think maybe this is just a misunderstanding of what the classes are, they're based on D&D, where monks having safe-fall is a pretty core feature of the class. They're super nimble, easy to spec into stealth. Rangers on the other hand actually rock chain armor, which provides reduction to stealth effects. They're not necessarily stealthy. Nor would they be able to fall safely with the heavy weapons and armor they wear. Honestly its weird Rogues in this game can use chain armor.
Don't conflate what you feel the classes should be compared to what they actually are. The whole game is based on old D&D and popular MUD's at the time.
It's why, for instance, rangers and other hybrids had a 40% xp penalty. Because those classes took longer to level in D&D.