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Old 08-22-2011, 09:48 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
I once accidentally left myself /lfg and not /afk hiding in KC for roughly 24 hours. When I came back the next day I had received -zero- tells.
Because I know the first person I wanna shoot a /tell for a group is the person I've seen AFKing in the zone for 2+ hours! [You must be logged in to view images. Log in or Register.]
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  #2  
Old 08-22-2011, 11:25 PM
Troy Troy is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Because I know the first person I wanna shoot a /tell for a group is the person I've seen AFKing in the zone for 2+ hours! [You must be logged in to view images. Log in or Register.]
I don't know too many people who keep see invis up in KC.
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Old 08-22-2011, 11:41 PM
Randy Randy is offline
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I played a Ranger on Live and I remember snare being more important. Maybe, everyone killed slower or its later on in the game i'm thinking of (all my eq time blurs together) but snare used to always be a somewhat important part of a group from what I remember. So I didn't wait for groups any longer than other dps...

Anyway, its a fun class to play and who really cares about being the 'best, most efficient and efficient' class anyway? Its 'Role-playing' game. Its about fun not end game.
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Old 08-23-2011, 04:50 AM
Tasslehofp99 Tasslehofp99 is offline
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Originally Posted by Randy [You must be logged in to view images. Log in or Register.]
I played a Ranger on Live and I remember snare being more important. Maybe, everyone killed slower or its later on in the game i'm thinking of (all my eq time blurs together) but snare used to always be a somewhat important part of a group from what I remember. So I didn't wait for groups any longer than other dps...

Anyway, its a fun class to play and who really cares about being the 'best, most efficient and efficient' class anyway? Its 'Role-playing' game. Its about fun not end game.
Snare was a very important thing on live, apparently its not so important here. I remember seb mobs running at like 19% on live, and in other zones as well, this created many problems with adds in certain camps without snare. I tend to see morons rooting mobs who are fleeing instead of just letting druids/rangers/SK's/necros snare them isntead.
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Old 08-23-2011, 08:32 AM
Estu Estu is offline
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Originally Posted by Randy [You must be logged in to view images. Log in or Register.]
Anyway, its a fun class to play and who really cares about being the 'best, most efficient and efficient' class anyway? Its 'Role-playing' game. Its about fun not end game.
This is a noble premise, but one that doesn't work out so well when all the would-be rangers who start playing them to "have fun" can't find any groups in their 20s because of the ranger stigma and EXP penalty, and can't solo for shit (or solo so slowly that it's almost worse than not being able to solo at all, like a man who is starving but is only given one raisin every three hours). I'm not saying it's impossible to get groups as a ranger, of course, and I've definitely invited rangers before, but a lot of people will refuse to on principle, so it makes the class a whole lot less fun. I've especially heard horror stories about this happening towards the end game, when EXP is super-slow already.
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  #6  
Old 08-23-2011, 02:21 PM
deakolt deakolt is offline
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Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
like a man who is starving but is only given one raisin every three hours
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