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Old 01-23-2025, 01:59 PM
cd288 cd288 is offline
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Join Date: Apr 2018
Posts: 4,515
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Runnyeye can be a bit dangerous and tricky depending on where you're trying to level in the zone. Gorge is great EXP only annoyance is the mudmen can blind you which is a problem if youre blinded and have no idea youre now aggroing other wanderers.

Honestly my recommendation would be do the first like 5 levels on your own in your respective areas. Then meet in EC. Necro can either bring his level 8 spells that he'll need with him or otherwise you guys can get an evil player/Druid wolf form to buy them in WFP (or shit you could just create a level 1 evil alt, take the cash from the Necro and buy his level 8 spells for him). Once you hit level 12 you will have Dark Elf illusion on the Ench which should allow you to buy the Necros spells for him in the tunnels of WFP (they won't sell to Iksar). And he just pays you for them.

You can grind out those lower levels in EC...often times you can get solid buffs at the tunnel or POTG from Druids hanging out at the WC rings. With two of you, you can probably clear the orc camps in EC and WC and the Derv camp in WC while getting buffed periodically (the latter can honestly take you into the mid teens - I was able to solo break and clear the large majority of the derv camp on a lowbie Ench with POTG on). Another option could be the undead chessboard in Butcherblock which the Nec would probably be very useful at and you could prob stay at till mid-teens, just a bit annoying since you then have to trek to Felwithe for Ench spells and then trek to the Necro guild in Akanon for Necro spells.

From there the most convenient spot would be Oasis of Marr until like your low 20s. I say that because you can run back to FP for both Ench and Necro spells.

However, if you don't mind bringing your future spells with you or otherwise making a bit of a long run to Qeynos, you could go over and do Gorge and East Karana. Honestly, I think EK is one of the most underrated zones in the level range. There is a Druid ring to port into (make sure Nec is invised before as there are wandering Druid NPCs there) and also if you have the cash offer to tip Druids to port in and buff you, there's a Karana Bandit camp on the end that you can probably kill through the mid to late teens (and you can safely med on the north wall above it), there are lots of wandering mobs in the mid to late teens level range (obviously potential adds, but just pull them back toward the river where there aren't many wanderers), multiple vendors so the Ench can vendor for you guys, guards (obviously the ench would have to run the mobs to them), and zonelines right there for Gorge and NK if you need to zone aggro. Plus you can switch between Gorge and EK if you get bored. Once you hit like 20 IIRC you can do Crag Spiders till like 25 or 26 (put a couple points into tailoring and use their silk to make silk swatches which vendor for like 7.5pp a stack, helps a little with spell money).

Obviously there are a ton of other options, but those are usually the most efficient routes I like to use.
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