![]() |
|
|
|
#1
|
||||
|
Quote:
evequest has 6 people only thing EQ has going for it is nostalgia cause people plugged someone in freeport 25 years ago and laughed their ass off about terrible game design that someone spent 5 minutes on to try to get some UO players to buy their MMO that they assumed would be dead within 1 year. | |||
|
#2
|
||||
|
Quote:
Also, trying to compare Eve to EQ? lol... two totally different games. I'm sure Eve does have good PVP, along with a ton of other games. This does not mean that EQ doesn't also have good PVP. End game EQ pvp is about zone control and denying resources to your opponents. Locking down raid targets / zones through PVP. Blue, Green & Red are all the same timeline and same content, the only difference is Red has 1 additional feature with PVP. Red allows players to solve issues through force of arms. You know, like how a fantasy roleplaying game based on swords & sorcery SHOULD BE. Blue & Green requires mommy & daddy to get involved after much crying. Try to guess which has the most man-children. Trying to say the current population of Red is indicative to amount of sentiment people have for EverQuest pvp is silly - since the P99 devs screwed up their PVP code / policies right from the birth of the server.
__________________
| |||
|
#3
|
||||
|
Quote:
"It's not my fault no one wants to play with me!" | |||
|
#4
|
||||
|
Quote:
this thread is called solving the blue issue, not hey remember when this dumpsterfire of a game actually had players hope this helps | |||
|
#5
|
||||
|
Quote:
| |||
|
#6
|
||||
|
Quote:
Certainly some mechanics are not suitable for pvp, but... omg [You must be logged in to view images. Log in or Register.] (A short Vallon Zek story, 12p for life) | |||
|
#7
|
||||
|
Quote:
My guy, lol | |||
|
#8
|
||||
|
Quote:
You can already imagine that I was more doing the forager cycle than sitting in front of the zone, waiting to get one-shotted by any group that zone in. I was talking more about all the interactions that it generated, having to defend etc... I could also expose the arguments for the ridiculous tons of rules you have in PvE, rooted mobs, draft, rotations, FTE... Compared to "clear the area, get the mob" ... You just have to realize that it's not the same game, nothing to compare. | |||
![]() |
|
|