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#11
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I do appreciate Troxx's lengthy response. I am not being sarcastic. The only thing I will say is Troxx lies a lot about me in that post, as usual. It is hard to trust a liars word on anything. But I must try to help out Troxx and the reader by giving Troxx a reality check.
Troxx has made various claims over the years on these forums, and thinks he has hurt my credibility with them. His strawman version of me he talks to is built on these claims. Because of this, he doesn't want to admit he was wrong about any of his claims. It will crumble his strawman attacks against me, make him wrong in those threads retroactively, and make him look even less credible. In the past he has claimed Corudoth is a bad parse target, and thus my data wasn't good enough to support my claim in another thread. This is his most common strategy. Try to throw out all evidence so he doesn't need to try and gather his own. Then the discussion is just his word against another's. Lets just look at one snippet of this long post: Quote:
(Damage Roll * Mitigation Offset) + Damage bonus = Damage Dealt Neither Damage Roll or Damage bonus are modified in any way during combat, regardless of the mob you are fighting. Mitigation offset is the end result from how the game uses AC, level, etc., to offset your damage rolls. The mitigation offset is what's allowing me to do 50 DPS to Corudoth instead of 30 DPS. Corudoth has less AC, is lower level, etc. Corudoth's mitigation offset is lower than the Giants. We could easily say AoW would take less than 30 DPS, as AoW has a higher mitigation offset. The one scenario where the differences will change more significantly between 1h and 2h in a parse is if the Damage Roll gets reduced close to the minumum possible damage via mitigation offset. For example, lets take two weapons: 2h weapon 100 average damage roll 30 damage bonus 1h weapon 55 average damage roll 10 damage bonus Attacks 2x as fast In this scenario, the 1h will match the 2h, as it has 65 x 2 = 130 damage, which is the same as the 2h. If a mob reduced the damage rolls by 80% via their mitigation offset: 2h weapon 100 average damage roll * 0.2 = 20 damage 30 damage bonus 1h weapon 55 average damage roll * 0.2 = 11 damage 10 damage bonus Attacks 2x as fast Now you have 50 2h damage vs 44 1h damage. When your damage roll starts getting too low, then you will see an offset, and Damage bonus becomes a bigger factor for overall DPS. This is the argument made for AoW. His mitigation offset is so high that you will see this effect. For the vast majority of mobs, I doubt you will see this effect in any significant way, as my data is comparing a level 5 and a level 50. AoW is one exception to the rule for sure, which everybody has always agreed. I say all of this because I want to caution people that Troxx is trying to make himself look good, and smooth over past errors first and foremost. Objectivity is always in second place. This obviously doesn't mean everything he says is wrong when it comes to the game (Troxx's typical lies about me are obviously wrong), but Troxx's latest post shows he still can't admit Corudoth is a good parse target, and thus his objectivity is being clouded in the post. Any conclusions related to this incorrect assumption are also off. I've given plenty more data than Troxx has in this thread. He should return the favor and gather evidence to support his positions. Sadly I don't think he will though, he never does.
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Last edited by DeathsSilkyMist; 11-23-2024 at 11:13 AM..
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