Quote:
Originally Posted by Ciderpress
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chardok aoe was dumb and bad and I'm glad it's gone.
like, it's definitly fun to cheese content in everquest, that's the whole appeal of twinking new alts. I can respect that. but when you cheese too hard, it ruins the social fabric of the game and playing at all starts to feel pointless and arbitrary. If you're gonna allow chardok aoe, why not just have everyone start at 60 and dispense with it? who even wants to see these old dated graphics, let's just play EQ via spreadsheet. It's all just numbers and dice rolls ultimately ya know?
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I don't know follow your logic. Chardok AoE was just fun and effective. I did every role required (pulling, cleric, enchanter, and wizard) and had a pretty fun time all around. It was also classic (technically) and resulted in yet another hamfisted non-classic change with the 25 pbae cap which had unintended side effects like making AoEing Plane of Fear a pain in the ass.
Some people derive enjoyment from this game from seeing what they can pull off with small numbers and/or unique, well thought out preparation and strategy. I think back to things like soloing or duoing various things thanks to Puppet Strings and miss them, or pulling dragons to zonelines, because they were fun. It's odd how almost all of the non-classic changes are things I would describe as resulting in Not Fun.
You equate Chardok AoE to just starting at 60, but I fail to see how you draw that conclusion. It's not like Chardok AoE was super easy nor super fast, it took decent coordination and the exp was good but not like just instantly starting at 60. Nowhere near. Hell, you needed like level 46 or something to even start doing it.