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  #1  
Old 08-21-2011, 07:56 PM
Marglar Marglar is offline
Kobold


Join Date: Aug 2011
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coin loot: yes, impact is minimal, nice bonus when you down someone.
item loot: no, takes too long to farm items, would not play here
exp loss: against it, corpse camping will result in a lot of exp loss, but it could prevent bind rushing
exp gain: against it, exploitable.
  #2  
Old 08-21-2011, 08:10 PM
Goraxx Goraxx is offline
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Coin loot: Yes
Item loot: No
Xp loss on PVP death: Yes.
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  #3  
Old 08-21-2011, 09:15 PM
Nyrod Nyrod is offline
Sarnak


Join Date: Jul 2011
Posts: 490
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coin loot - never seen it affect any servers player base/population
item loot - never seen it help any servers player base/population, rather the reverse
exp loss - never seen it on an emu server but exp loss is far worse than item loss on classic exp rates and see above for item loss (a very minimal loss? maybe but alot of things to consider such as exp gain for different lvls/classes/races etc)
exp gain - never seen it on an emu server but like everyone says its most likely too exploitable

we only need a p99 server where you can kill each other, that is reward/punishment enough, its not about anything else but being able to contest anything and everything from camps/raid mobs/exp spots etc
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  #4  
Old 08-22-2011, 04:06 AM
wrxBRAH wrxBRAH is offline
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coin loot thats all.
  #5  
Old 08-22-2011, 06:20 PM
Tajin Tajin is offline
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Join Date: May 2011
Posts: 742
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Im bias because i played and loved Rallos Zek, so i think yall should make it
Item / coin loot
4-8 level range
no XP loss on pvp death
full classic xp...!
  #6  
Old 08-22-2011, 11:24 PM
God-King Abacab God-King Abacab is offline
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Quote:
Originally Posted by Tajin [You must be logged in to view images. Log in or Register.]
Im bias because i played and loved Rallos Zek, so i think yall should make it
Item / coin loot
4-8 level range
no XP loss on pvp death
full classic xp...!
Only one of those suggestions resembles Rallos Zek and that is item loot
  #7  
Old 08-22-2011, 09:08 PM
Zeebbo Zeebbo is offline
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Join Date: May 2011
Posts: 7
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I'm not going to read all the pages here, but I'm sure I'm repeating a bunch of people's opinion...Xp loss on pvp death would suck because no matter the rule-set of the server, this community is full of people that won't pay attention to it.

My vote would be for coin loot only.
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  #8  
Old 08-22-2011, 09:25 PM
Macken Macken is offline
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Join Date: Mar 2011
Posts: 736
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Coin loot and exp gain are nice.

I don't prefer item loot only because that is not how i learned. It was exciting on vztz and nerve wracking. I was learning while others already knew. I am not a prolific pvp looter most times and i always had a nagging feeling i let a manastone or diamond ring get away.

Exp loss would be a great tool to counter bind rushers. Most people seem to be oblivious to the number of actual effects any changes would have.

Fear of loss of exp encourages you to rustle you up a posse to retrieve your corpse. (which actually exerts upward pressure on population) When tired of looking for pvp, a lazy tactic would be to corpse camp someone so he brings the pvp to you. Can exp and pvp at same time.

Why does no one ever talk about the little-known side effects of SZ? Greens griefing reds etc..?

I know i'm not the only one who remembers the unique fun only found on SZ.
  #9  
Old 11-23-2011, 10:32 PM
Aprisle Aprisle is offline
Sarnak


Join Date: Mar 2010
Posts: 292
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Should have been loot one item and coin, just like EverQuest in 1999 was. I don't understand why it wouldn't be that way.

You guys are trying to be so fancy, put xp loss in, remove loot one item. It's just a retarded server with a custom rule set.

I'd rather go PvP in Ultima Online
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  #10  
Old 11-23-2011, 10:49 PM
oldfish oldfish is offline
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Join Date: Oct 2011
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Quote:
Originally Posted by Aprisle [You must be logged in to view images. Log in or Register.]
Should have been loot one item and coin, just like EverQuest in 1999 was. I don't understand why it wouldn't be that way.

You guys are trying to be so fancy, put xp loss in, remove loot one item. It's just a retarded server with a custom rule set.

I'd rather go PvP in Ultima Online
Im going out on a limb here, but im thinking maybe they thought people couldnt handle too much pvp so they put in a heavy penalty on engaging in it and serves only as an end game poopsocking dispute solver.

Its basically a blue server because of this, beside the big guilds slowly ganking the smaller crews out of the server one overwhelming gank at a time. As ive said again and again, without XP loss it wouldnt matter that much because you could go guerilla on those big crews. Going guerilla with a system like this means hours of extra grinding for half an hour of pvp deaths.
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