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Old 09-30-2024, 12:02 PM
Knuckle Knuckle is offline
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Dear Loramin,

I can appreciate that your solution is to not engage with the content and farm plat for the item. I would prefer an alternate method to the less than ideal player made agreement, which does exist, and has room for improvement much like Drusella is done. There is no reason why you should have to resist someone improving an EXISTING player made agreement. I do not understand your defense of it. It's not constructive.

Also I'd like to reiterate that I do not care significantly, just enough to get conversation going on forums. I stopped camping this thing a long time ago it's not a big deal, BUT I have the need to suggest better things that increase satisfaction in the game.
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Last edited by Knuckle; 09-30-2024 at 12:08 PM..
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Old 09-30-2024, 03:08 PM
loramin loramin is offline
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
There is no reason why you should have to resist someone improving an EXISTING player made agreement. I do not understand your defense of it. It's not constructive.
Because what you are proposing isn't an improvement: it's you trying to do something that goes against the spirit of classic EverQuest because you haven't rolled well and refuse to just earn "points" towards acquiring the item you want another way.

BTW, it's also never going to happen. I say that as someone who helped make the original agreements, and who knows how difficult it is to get consent from everyone at those rolls. What you're asking for is for anyone new to the roll to have a lesser chance: why would they agree to that?
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Old 09-30-2024, 04:10 PM
cd288 cd288 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
What you're asking for is for anyone new to the roll to have a lesser chance: why would they agree to that?
While I don't disagree with your overall comment, I think people would agree to this because it means eventually they'll have a much higher chance. Somewhat analogous to why people accept DKP as a raid currency concept. Lower chance of getting items in the beginning/when you're low on DKP; higher chance once you have contributed/participated more because you have more DKP than some of the others who are also looking for that drop.
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