![]() |
|
|||||||
| View Poll Results: Yes or No to the proposal | |||
| Yes |
|
41 | 50.62% |
| No |
|
40 | 49.38% |
| Voters: 81. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
Quote:
Here is the core set of issues I've found from blue server with their URN implementation:
| |||
|
#2
|
||||||
|
In what world would any of these not be true?
Quote:
Quote:
Quote:
__________________
Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||
|
#3
|
||||
|
Quote:
If you don't like my suggestions, I invite you to provide an alternative solution to the problem. You’re right that people will continue to farm and sell the urn, but a random roll system would give many more players a chance to obtain the item they need. As I’ve mentioned multiple times, this proposal aims to address several issues: Player Health: Reducing the need for unhealthy 24-hour camping sessions. Community Health: Promoting a fairer environment. Community Fairness and Opportunity: Ensuring more players have access to the camp, not just those who can dedicate excessive time. While it may not eliminate the selling of urns, it should improve the overall community experience. Thank you for your feedback. As always, I’m open to alternative suggestions that could also address these concerns. | |||
|
#4
|
||||
|
Hello,
Quote:
Urn cost remains high The urn cost is entirely a function of supply and demand. Angry goblin is a /random roll and the Skargus head MQ is 100k. So, /random is not going to suddenly make Urns affordable. Guilds are pemanently farming the item still This is patently false. We have members of ALL of the top guilds in URN discord, as well as many unguilded individuals. Working together, we can compete against farm crews and win. The blue URN discord group has gotten 90%+ of the last 50 urns. And new members are welcomed every week. Still does not provide a fair opportunity to all members of the server This also is patently false. Each person in the discord is a separate individual, and time spent at the camp is tracked in an "active camp" channel, with a waiting list. As soon as anyone has hit their maximum quota of hours for the day, they are automatically replaced by the next person in the replacement queue. So anyone is able to "/rep add" themselves and jump in when their turn is up. When an Urn drops, the person present with the highest number of accumulated hours gets to loot it, and their hours drop to 0. The daily maximum quota and active group size can be adjusted if needed to ensure everyone has a fair opportunity to earn. This system is so good, equitable, and effective that it provided the firepower needed to push dedicated farm crews and give everyone a fair shot at earning their Urn. Finally, a group of people working together killing 5 mobs every 20-minute cycle is relaxing, not "unhealthy". There's a lot of casual conversation both in group and discord, and people pop in and out according to their schedule. Conversely, a random roll kills the community - you log in, roll, and /q; It's antithetical to the community aspect that this game exists for. | |||
|
Last edited by Ruien; 08-07-2024 at 04:16 PM..
| ||||
|
#5
|
||||
|
Quote:
| |||
|
#6
|
||||
|
Quote:
| |||
|
#7
|
||||
|
Quote:
When the price of something goes up, there is often a knee-jerk inclination that the new, more-expensive price is "wrong" and the long-time cheaper price was "right". But that is not necessarily true; often, it's the old price that was "wrong" and the price adjustment comes as a result of the imbalance. | |||
|
Last edited by Ruien; 08-07-2024 at 04:45 PM..
| ||||
|
#8
|
||||
|
Quote:
| |||
![]() |
|
|