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  #1  
Old 07-17-2024, 01:38 PM
bcbrown bcbrown is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
If I were to make this group, i'd go with Enchanter/Enchanter/Shaman/Necromancer.

Pocket characters would be a 49 Cleric, 55 Mage, and a 46 wizard. This is looking at reality, where people make pocket characters. This has been going on for years. Crede has had a pocket Cleric since 2014. They are a great way to min/max your group.
This would be a powerful setup. If I was trying to build this setup, I'd have the group level with the cleric instead of the shaman until at least the low 50s. The cleric is going to have better heals throughout (shaman doesn't get superior healing till 51). Then, in the low 50s, if the group decides they'd prefer a shaman, it shouldn't take long to powerlevel the shaman up.
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Old 07-17-2024, 01:53 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
This would be a powerful setup. If I was trying to build this setup, I'd have the group level with the cleric instead of the shaman until at least the low 50s. The cleric is going to have better heals throughout (shaman doesn't get superior healing till 51). Then, in the low 50s, if the group decides they'd prefer a shaman, it shouldn't take long to powerlevel the shaman up.
The difference is pocket characters are specifically on shared accounts. Shared accounts are more prone to getting messed with, like having all of your items deleted. Reimbursements can take a while these days. You also do not want someone masquerading as your main character, saying silly things.

You level the main characters to 60 that work best at 60, and don't share their account information. This group doesn't need Cleric heals to level to 60. You make pocket characters for the other classes. You let people know they are pocket characters, so people do not assume you are the one controlling the character if they are acting odd, and you lose less if the account is messed with.

It's less of a loss to lose a 49 pocket cleric than a 60 Torpor Shaman.
Last edited by DeathsSilkyMist; 07-17-2024 at 02:00 PM..
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  #3  
Old 07-17-2024, 02:28 PM
bcbrown bcbrown is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The difference is pocket characters are specifically on shared accounts. Shared accounts are more prone to getting messed with, like having all of your items deleted. Reimbursements can take a while these days. You also do not want someone masquerading as your main character, saying silly things.

You level the main characters to 60 that work best at 60, and don't share their account information. This group doesn't need Cleric heals to level to 60. You make pocket characters for the other classes. You let people know they are pocket characters, so people do not assume you are the one controlling the character if they are acting odd, and you lose less if the account is messed with.

It's less of a loss to lose a 49 pocket cleric than a 60 Torpor Shaman.
No danger here. Only one person has the password to the cleric while they're all leveling. If in the low 50s the group decides they'd prefer a shaman, you've said it's easy to powerlevel someone up to the 50s. If so, that same person creates a new account for the shaman, transfers over any decent gear, then shares the cleric account password with their three buddies. No one else ever knows the shaman account password, so it can't be lost.

During the leveling process the cleric will be a better healer.
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Old 07-17-2024, 02:32 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
No danger here. Only one person has the password to the cleric while they're all leveling. If in the low 50s the group decides they'd prefer a shaman, you've said it's easy to powerlevel someone up to the 50s. If so, that same person creates a new account for the shaman, transfers over any decent gear, then shares the cleric account password with their three buddies. No one else ever knows the shaman account password, so it can't be lost.

During the leveling process the cleric will be a better healer.
You can have that preference if wish. It doesn't change the end composition, or the fact that the Shaman is one of the main characters that is leveled to 60. You are adding the unecessary headache of telling everybody you switched mains. Many people may remember you as the pocket character instead.

The group will level just fine without a Cleric to 60. Shamans and Enchanters can solo to 60 perfectly fine without a Cleric. A group with Enchanters and a Shaman is already going to do great while leveling.
Last edited by DeathsSilkyMist; 07-17-2024 at 02:45 PM..
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  #5  
Old 07-17-2024, 02:54 PM
bcbrown bcbrown is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You can have that preference if wish. It doesn't change the end composition, or the fact that the Shaman is one of the main characters that is leveled to 60. You are adding the unecessary headache of telling everybody you switched mains. Many people may remember you as the pocket character instead.

The group will level just fine without a Cleric to 60. Shamans and Enchanters can solo to 60 perfectly fine without a Cleric. A group with Enchanters and a Shaman is already going to do great while leveling.
This is four buddies grouping together. There's no one to tell! There's no "many people"!

It will level faster with a cleric because during the leveling process a cleric is better for enc/enc/necro than a shaman. Better heals means less downtime. Extra stuns means faster recovery on charm breaks. Better HP buffs means fewer deaths. From 29-50s you'll have rez available, while if you level with a shaman you won't have rez available until whenever in the late 50s you level up the pocket cleric.
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  #6  
Old 07-17-2024, 03:03 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
This is four buddies grouping together. There's no one to tell! There's no "many people"!

It will level faster with a cleric because during the leveling process a cleric is better for enc/enc/necro than a shaman. Better heals means less downtime. Extra stuns means faster recovery on charm breaks. Better HP buffs means fewer deaths. From 29-50s you'll have rez available, while if you level with a shaman you won't have rez available until whenever in the late 50s you level up the pocket cleric.
In an MMO, your static group will meet other people, unless your group is purposely ignoring everyone. You'll make friends outside of the group along the way.

This is where we differ. You admitted you are mostly focused on the leveling aspect of this group. You also don't have any 60s. I've been through the leveling process multiple times. You don't need to min/max the leveling process. A group of four casters is leveling quickly already. Shamans, Enchanters, and Necrancers can solo to 60 without a Cleric.

If the group gets impatient and quits before level 60, they probably would have done that anyway. The group composition matters the most at 60, when doing endgame content, which is why I put more weight on the endgame.

Your preference doesn't change the outcome of having two 60 Enchanters mains, a 60 Shaman main, a 60 Necromancer main, a 49 Cleric shared account, a 55 mage shared account, and a 46 Wizard shared account.
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  #7  
Old 07-17-2024, 03:07 PM
bcbrown bcbrown is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
This is where we differ. You admitted you are mostly focused on the leveling aspect of this group.
Yes, we agree that "best" is inherently subjective and different people with different persepectives will have different opinions on what "best" means.
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