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#11
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Yes, Charms eventually break, but you know what the max duration of the charm is lol. You can plan around that while using malo to re-charm the pet before the charm wears off. I've saved Enchanters before with these spells. No prophecy needed. Just like you don't need to be a prophet to use stuns. I am well aware of spell slot limits, and it isn't difficult to retool your spell bar to match the scenario. Using basic root instead of paralyzing earth is an easy swap if you want faster cast speed. You can swap a DoT for a Blind if your group is fine with not using Shaman DPS, etc. As for your "assignment" lol, I answered your question about the scenario in question. You tacked that extra question on later. The downside to Stun Command is it has a 30 second recast time. If it gets resisted then you won't have access to it for the rest of the "pickle" moment. You also won't be able to use it if two "pickle" moments happen within that 30 seconds. Finally, I never said Stun Command and Cleric heals were bad. I disagree with the idea that they are tipping the scales enough so that you should pick a Cleric over a Shaman when looking at a four player caster/priest grpup. I've saved plenty of Enchanters with my Shaman, no Stun Command needed. I do not have an obsession with pocket clerics. I simply live in reality, where pocket clerics are a common occurence. They have been around for many years, and aren't going away.
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Last edited by DeathsSilkyMist; 07-11-2024 at 08:52 PM..
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