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Old 06-07-2024, 07:38 PM
bcbrown bcbrown is offline
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In the log provided, AoW has 7 attacks with a timestamp of 16:51:59, 0 attacks with a timestamp of 16:52:00, and 8 attacks with a timestamp of 16:52:01.

If there's no attacks with a timestamp of 16:52:00, then the delay between rounds must be greater than 1 second. If the delay between rounds is greater than one second, all the attacks within a single second must be within a single round.
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Old 06-07-2024, 07:41 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
In the log provided, AoW has 7 attacks with a timestamp of 16:51:59, 0 attacks with a timestamp of 16:52:00, and 8 attacks with a timestamp of 16:52:01.

If there's no attacks with a timestamp of 16:52:00, then the delay between rounds must be greater than 1 second. If the delay between rounds is greater than one second, all the attacks within a single second must be within a single round.
When programming an application thats send down logs to a client, the time stamps and ordering may not be as strict as you think they are.

If all message timestamps get rounded to the nearest second, as a simple example, you lose the actual order of the messages within that second.

This is one example of how you wouldn't see logs inbetween the attacks.
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