![]() |
|
|
|
#1
|
||||
|
Quote:
But group geared is easier, and is about as well as the vast majority of people are going to get, so is kinda the only number that really matters, if we're gonna play that game. | |||
|
#2
|
||||
|
Quote:
| |||
|
#3
|
||||
|
Quote:
If someone has two Rusty Daggers, and the other guy has two Lamentations, no gear and no haste for both, the Lammy is gonna win every time | |||
|
#4
|
||||
|
Quote:
1. level (They are all 60 with max skills) 2. Stats (They all have 255 STR) 3. Haste (Same haste buff and probably same worn haste) 4. The mob they are fighting (Not that many raid bosses, so you have more parses of the same fight) This will narrow down the DPS differences to class differences rather than other factors like gear, stats, and enemy stats. BiS/Near BiS weapons vary on ratio, but there aren't a lot of options for top tier drops. This means you'll see more end-game raiders with the same weapons if they all play a lot. Same with armor. "Normal" players also tend to gravitate towards similar gear, as some items are just better than others, while still being reasonably priced. However, stats, buffs, skills, level, and haste can vary more in the "Normal" players, which can skew the data more than raiders. There is more target variety too, which means you have more variety in mob stats when looking at parses. Ideally you do a controlled test where all four classes are level 60 with the same stats, same buffs, max skills, same haste, and using weapons with the same ratio. Would love to see that if someone ever does it.
__________________
| |||
|
Last edited by DeathsSilkyMist; 06-04-2024 at 12:02 AM..
| ||||
![]() |
|
|