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Old 08-19-2011, 05:24 PM
Phallax Phallax is offline
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On live i remember Taunt actually generating threat instead of how it works here, putting you to the top of the list(exactly like WoW's taunt). So thats where a lot of warrior agro came from w/o proc weapons

The only time taunt would put you on the top of the list on Live was with AE taunt when AAs were released.
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Old 08-19-2011, 06:11 PM
Arrisard Arrisard is offline
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Quote:
Originally Posted by Phallax [You must be logged in to view images. Log in or Register.]
On live i remember Taunt actually generating threat instead of how it works here, putting you to the top of the list(exactly like WoW's taunt). So thats where a lot of warrior agro came from w/o proc weapons

The only time taunt would put you on the top of the list on Live was with AE taunt when AAs were released.
Pretty sure Taunt and AE taunt is top of hate list +1
Last edited by Arrisard; 08-19-2011 at 06:14 PM..
  #3  
Old 08-19-2011, 07:56 PM
Phallax Phallax is offline
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Originally Posted by Arrisard [You must be logged in to view images. Log in or Register.]
Pretty sure Taunt and AE taunt is top of hate list +1
I remember warriors having to save their AE taunt for "oh shit" situations or tank rotation. If AE taunt was that important to save during a single target tank and spank fight why would you even need it if taunt acted the same way?

P99 yes its top +1 but it should only generate threat
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Old 08-19-2011, 08:24 PM
Arrisard Arrisard is offline
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Quote:
Originally Posted by Phallax [You must be logged in to view images. Log in or Register.]
I remember warriors having to save their AE taunt for "oh shit" situations or tank rotation. If AE taunt was that important to save during a single target tank and spank fight why would you even need it if taunt acted the same way?

P99 yes its top +1 but it should only generate threat
AE taunt was a 100% success rate. Regular taunt wasn't. That's what made it so valuable in the situation you described.
Last edited by Arrisard; 08-19-2011 at 08:27 PM..
  #5  
Old 08-19-2011, 08:26 PM
Phallax Phallax is offline
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Originally Posted by Arrisard [You must be logged in to view images. Log in or Register.]
AE taunt was a 100% success rate. Regular taunt wasn't.
OMG IT WAS AE?!?!

Yes but taunt still generated agro and not top +1, cant find any patch notes or anything to help my arguement but thats how it worked on live.
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  #6  
Old 08-19-2011, 08:43 PM
Arrisard Arrisard is offline
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Um, ok. Anyways, a brief look on Google with some even basic terms like Everquest, warrior, and taunt all seem to read as top of hate list +1 and that's certainly how I remember it behaving.

http://www.thesteelwarrior.org/forum...ad.php?t=16505

Some of the Dev's posting about the timing of Taunt and why Taunt mashers are stupid seem to strongly imply there isn't a static +hate attribute.
Last edited by Arrisard; 08-19-2011 at 08:59 PM..
  #7  
Old 08-19-2011, 09:04 PM
Kevlar Kevlar is offline
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Originally Posted by Arrisard [You must be logged in to view images. Log in or Register.]
AE taunt was a 100% success rate. Regular taunt wasn't. That's what made it so valuable in the situation you described.

Plus regular taunt doesn't (or didn't) work on higher level mobs, which all raid bosses are.
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Old 08-19-2011, 09:11 PM
Arrisard Arrisard is offline
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Originally Posted by Kevlar [You must be logged in to view images. Log in or Register.]
Plus regular taunt doesn't (or didn't) work on higher level mobs, which all raid bosses are.
Interestingly enough, I did find something about that dated all the way into 2006:

http://www.guildportal.com/Guild.asp...2449874&Page=1

I've mentioned this in the past, but have now made the taunt changes in code. They'll be going to test soon and I wanted to let everyone know what changes are being made. The changes are mostly relevant at high levels, where taunt was really a problem, and consist of the following:


Above level 60, taunt will use your taunt skill now instead of being a hard coded success rate. Before these changes, your taunt skill was irrelevant if you were above level 60 and taunting something that was also above level 60. The chance to taunt is roughly the same if you are max skill as it was before the change.

To go along with this, Paladin and Shadowknight now have the same taunt caps as Warriors. Previously, since the taunt chance was hard coded, they were taunting the same anyway so this ensures that the 3 tank classes keep that equality.

The chance to taunt an NPC higher level than yourself dropped off at double the rate if you
were above level 60 than if you were below level 60 making it very hard to taunt creature higher level than yourself if you were above level 60. I've removed this check so the drop off happens at the same rate at all levels now instead. This will improve taunt success rates against yellow and some red con NPCs at high levels.

The mininimum chance to successfully taunt an NPC has been increased.

You now gain a bonus to your chance to taunt an NPC that is lower level than yourself with that bonus growing as the level difference increases.

Rashere
Last edited by Arrisard; 08-19-2011 at 11:05 PM.. Reason: Formatting
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