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#1
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Quote:
Bard - haste, overhaste (in velious) selos, snare, slow, fear, mez, charm, mana regen, hp regen, stamina regen, lull, DoT songs for dps, no mana require for songs, invis, find corpse, debuff ac, debuff resists, damage shield, absord dmg shield, plate armor, dual-wield melee, track, sneak, hide, pick lock, str/agi/dex/int/wis/cha buff, atk buff, see invis, ac buff, resist buffs, song of highsun (gates mob back to start), Ench - haste, slow, mez, mana regen, stun, charm, pet, debuff, ac, debuff resists, damage shield, invis, root, ac buff, regen stam, fear, str/dex/agi/int/wis/cha buff, str buff So bard can do a lot more than an ench can, can make up for weakness in a group in ways the ench can't. No dru/rang/nec? Bard snare. No ench/sham? Bard slow/mana/haste. No tank? Bard tank up to a point. No puller? Bard pull. Heals low? Bard regen. Time to run? Drum selos. The ench is required for places where the bard can't mez, and for leet charm dps at higher levels, but I would take a well played bard over an ench in 90% of my groups. Only an enchanter is required I must say, although bard resist songs are up there in terms of necessity. | |||
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#2
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For some reason, people always neglect to mention the -40% bard xp penalty. This is no reason at all to refuse a bard a group! Just sayin it gets left out it is all
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[Beguiler] Vermicelli (Gnome)
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#3
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#4
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Ohh good catch, because all INT casters have a -10% xp penalty =D
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