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#1
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People who use DW class weapons for knights are ridiculous. 1/1 or better 1h’s do mediocre damage. I can’t imagine doing less and paying big dkp for a silver whip of rage. The proc isnt any aggro, the GM is substantial. Also…if you are using that kind of weapon you are throwing all melee aggro out the door. Which isn’t that important but you shouldn’t forfeit it completely.
Getting a soul defiler is no harder than a silver whip. Vyemm is actually hard and it’s a multi-class weapon. An Axe of Resistance makes for a fun resist screenshot but you wouldn’t catch me dead using it. | ||
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Last edited by Snaggles; 03-08-2024 at 06:11 PM..
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#2
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2. Silver Whip of Rage generates more white damage agro than Greenmist because it is faster. The Rune Proc will save you more HP than Greenmist, especially if you proc multiple times within a minute. Greenmist is capped to 300 HP/Minute saved due to it's DoT nature, regardless of proc amount. Silver Whip of Rage could save you 600 HP if you happened to proc 4 times in a minute. 3. Knights don't need weapon procs to maintain agro. I am not sure why you keep thinking Greenmist is going to significantly change how often the mob flips if you are playing your Shadowknight correctly. I don't see any guild using Greenmists for specific content due to difficulty of maintaining agro. 4. When it comes to getting Soul Defiler in a guild, my point is that Soul Defiler is not a trivial low DKP knight item that is easy to get. It's a rare drop, and I've seen Soul Defiler go for 800 DKP in a top raiding guild multiple times. If you can get Soul Defiler, you can get other raid weapons that will outclass Greenmist like Axe of Resistance, Silver Whip of Rage, or Vulak Axe. There simply isn't anything good enough about Greenmist that would make it preferable to Axe of Resistance, Silver Whip of Rage, or Vulak Axe for players who want a 1h weapon that fulfills a similar role to Greenmist.
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#3
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Im not talking dps, im talking aggro. Specifically melee swing aggro based on the most a weapon can do per round. If you are chain casting spells the whip and a 1h will cycle about the same amount of times, less threat per swing though and less aggro on the whip. A proc is at least 400 hate and if it goes off is worth a couple swings. Outside this…the ratio on the GM is better, it has mana, str, and Dex. It’s free and is good enough to tank without buying anything. So its like an extra 400+ dkp.
See above. Nothing is going to flip if a SK is burning their mana on aggro spells. There is no guild-specific strategy using Greenmist just like there is no ogre (outside tunare) or blood ember strat. These are all silly things. I like how you casually lump the Vulax in with all the rest. In terms of difficulty on blue there are more guilds that can consistently kill Yeli than Vyemm. There is only one guild that gets Vulak outside the draft. Our guild has SD’s go for less than Whips since it’s a solid rogue offhand, ranger primary, and warriors who like a mitigation setup. The axe of resistance sucks. | ||
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Last edited by Snaggles; 03-08-2024 at 08:51 PM..
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#4
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======================= Blood Ember on the other hand will never be replaced with future raid gear, as there is no equivalent. Blood Ember Greaves are going to be used more than a permentally bagged/banked/destroyed weapon that has been replaced by better items.
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