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Originally Posted by Snaggles
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Rule of thumb estimations are exactly that. If you build a house like that it will be a bit janky [You must be logged in to view images. Log in or Register.] .
It likely also depends on the class. Some such as knights have less attack than rangers/warriors/monks. 100 attack (I’m assuming strength is already capped) in theory should do more for them than the others. Still, a 10-15% spread feels right. I’ve parsed a lot with my non-primal Pally next to another with similar gear and they are frequently about that much higher. The ranger is more wonky due to getting bow crits; on a short fight a few 400dmg hits with the BFG certainly pushes up the average. In my one test though I’m certainly a believer.
If you think about it, 5-10% is a solid upgrade especially if you’re 60. Most ToV upgrades going from near BiS to BiS is about that. For a ranger it’s like Kflame to Baton of Flame. For a SK going from a Reaver to a Rocksmasher is about 13%. An Eyepatch of Plunder is 20% haste but at 100% haste it reduces your delay by half; so really it’s about a 10% increase while soloing.
Not to put my thumb on the scale of what you should do (I’m tired of fighting) but this is a slow and relentless math game. NPC’s scale much better than PC’s. Ragefire gloves and turtle belts are silly on paper but it’s important not to get complacent with stats. Carry a bunch of things to swap out, whether it’s mana gear, str-dps gear, and tanking stuff. You can always destroy muffins if you win a /random in a dungeon.
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I agree people should improve their characters. In a game about increasing your stats via gear, that is one of the fun factors of the game. I like that my Ragefire gloves give me a slight boost to my max damage. Bigger numbers = fun.
However, that doesn't mean a 5% boost to something is always helping you in a noticeable manner, and we need to be mindful of that when giving advise. In a lot of cases it isn't providing a noticeable improvement.
There is no problem with pointing out that 20 STR is probably not going to get you more kills per hour while soloing, due to a large portion of popular camps being restricted by respawn timers. This type of statement isn't telling people to stop getting STR gear. It is telling people the truth about how much benefit they are getting. There is no reason to try and inflate it.
There is also no problem with pointing out that you should be mindful of stat caps. You get no benefit from a stat when it is above 255, so you should be trying to balance your stats as best as possible. Some benefit is better than none. If you are trying to maximize raid DPS for parses, you shouldn't be focusing on STR, because you will almost certainly be capped with buffs alone. You want to focus on getting that Turtle Belt, or the Ragefire Gloves, because they give you a boost above the cap. You want a better ratio weapon, or a better haste item.
There is no problem with telling people what is the min/max strategy. Some people do like min/maxing, even though it may not provide a noticeable benefit in the end. When all the information is available, everybody can make the choice that is right for them.