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Old 02-27-2024, 06:37 PM
Samoht Samoht is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Ranger: ability to self regen

Paladin: lack of self DS
Rangers don't get regen until 55 and paladins can click DS pot. These aren't really noteworthy points.
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Old 02-28-2024, 11:31 AM
Troxx Troxx is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Rangers don't get regen until 55 and paladins can click DS pot. These aren't really noteworthy points.
This is true, but whether DS potions factor in is going to depend on how wealthy the player is. I always carried around a few charges on my warrior and paladin for situational use but I wasn’t chugging a new one every 8-12 minutes for mundane stuff like xp grinding. The production cost (assuming you had a shaman alt or a buddy willing to sell it to you *at cost* is like 14pp per hit for the low level DS potion and 37pp for the higher level potion. At resale prices in EC, DS potions can be considered a luxury commodity. I’m fortunate enough to have a shaman alt that can make them.

Bear in mind the OP stated fairly modest gearing expectations in his first post. His post doesn’t jump out at me with the implication he’s going to be dropping a ton of money on short duration potions.

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Originally Posted by Morphik [You must be logged in to view images. Log in or Register.]
Gear wise, assume reasonably priced gear that can be bought in the tunnel, some no drop / light raiding gear, some relatively attainable BiS gear, and minimal to no gear that required excessive dkp.
Regardless, I don’t think we even disagree. The paladin has the stronger innate toolkit. A cheap deepwater helm at 45 tips the scales even further.

I think my original point still stands. In general the ranger will be getting each mob dead faster. The paladin will have a quicker between-fight recovery and a wider range of safe hunting grounds with a lull line that works indoors.
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