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#11
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There is another way you could put this:
A. https://www.project1999.com/forums/s...&postcount=659 - Bcbrown's 18 second fight calculation he is not retracting. B. https://wiki.project1999.com/Scourge - DoT we are procing via https://wiki.project1999.com/Blight,...of_the_Scourge . Binomial Distribution for 1 weapon proc: ========================= 1. There are four possible damage values for an 18 second fight: [40, 64, 88, 112]. 2. The average of the four possible damage values is 40 + 64 + 88 +112 = 304 / 4 = 76. 3. The chance for each damage value to occur is 0.0835 according to Bcbrown's post linked above. 4. 0.0835 x 4 damage values = 0.334. 5. 76 x 0.334 = 25.384 / 18 = 1.41 DPS. Normal Distribution for 1 weapon proc: ========================= 1. There are four possible damage values for an 18 second fight: [40, 64, 88, 112]. 2. The average of the four possible damage values is 40 + 64 + 88 +112 = 304 / 4 = 76. 3. Assuming the player has 1 PPM due to their DEX value, you have 1 PPM x (60 seconds / 18 seconds) = 0.334 PPM 4. 76 x 0.334 = 25.384 / 18 = 1.41 DPS. Conclusion: ======= The results are exactly the same. Bcbrown was incorrect in his assumption that you cannot use a Normal Distribution for DoT weapon procs.
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