![]() |
|
#11
|
||||||
|
Quote:
Quote:
In the JBB example, we were using a level 58 Shaman, and the slow we were using was https://wiki.project1999.com/Togor%27s_Insects . The important part is this line: Quote:
I multiply the DPS number by the inverse of of the percentage. 100% - 68% = 32 x 0.01 = 0.32 x 25 DPS = 8 DPS. I was too lazy to calculate the exact slow percentage based on level when I made that post, so I quickly guesstimated the percent at 67. When reversing the slow you would multiply the number by how many times the inverse of the percentage goes into 100%. For example, 25% goes into 100% four times. 100% / 25% = 4.0. Actual logged damage from a single Ionat fight = 23088 damage / 1248 seconds = 18.5 DPS (Slowed by 75%) x 4.0 = 74 DPS. We know this 74 DPS value is correct based on the average damage from the damage table: [44, 54, 64, 74, 84, 94, 104, 115, 125, 135, 145, 155, 165, 176, 186, 196, 206, 216, 226, 237] = 2801 damage / 20 damage values = 140.05 damage x 0.5 Hit Rate = 70.5 DPS average The 23088 damage value was hits from the Weapon Damage Table only. It was not including Kick/Bash DPS. Ionat simply did a bit more damage to me in this particular fight than the expected average. The game also adds some weight to the dice when rolling on the Weapon Damage Table based on a mitigation formula. In this fight I got 2 rolls that use the first 10 values in the Weapon Damage Table for every 1 roll that uses the last 10 values in the Weapon Damage Table.
__________________
| |||||
|
Last edited by DeathsSilkyMist; 01-31-2024 at 10:10 PM..
| ||||||
|
|