Project 1999

Go Back   Project 1999 > Class Discussions > Priests

Reply
 
Thread Tools Display Modes
  #1  
Old 01-31-2024, 07:46 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,316
Default

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
It is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.
Thanks for admitting defeat. I am glad to see you realized your mistake, and agreed with me. Please don't be a sore loser.

To summarize:

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Hit/miss is bernoulli/binomial
Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Of course miss rate and proc rate both work the same. They're both a property of an individual swing. Why can't you answer this question? Do you understand the words I am using?
Hit/Miss Chance = 50%, Proc Chance = 10.4% in our specific JBB example of 1.3PPM and 7.5/12.5 swings. The only difference between the two is the specific percentage.

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
but the damage itself is a multivariate distribution, as there's a separate calculation of actual damage upon a hit. I've been told that this calculation draws from a uniform set of 20 discrete numbers.
Ionat:

[44, 54, 64, 74, 84, 94, 104, 115, 125, 135, 145, 155, 165, 176, 186, 196, 206, 216, 226, 237]

Scourge:

[40, 64, 88, 112, 136, 160, 184, 208, 232, 256, 280, 304, 328, 352, 376, 400, 424, 448, 472, 496, 520, 544]

Both calculations use a percent chance for success, and both calculations use a uniform set of discreet numbers.

Procing once per minute using a DoT is basically equivalent to hitting with your weapon 1 time per minute, and selecting a damage value from the discreet number set. Instead of simply selecting a random value, the number picked from the DoT's discreet number set is based on the time you procced the dot vs. the expected time remaining in the encounter. If the DoT procs again, you simply select the DD value of the DoT instead.
Last edited by DeathsSilkyMist; 01-31-2024 at 08:09 PM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:24 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.