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Old 01-31-2024, 10:44 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
Why are we using SK damage parses for our data?
Troxx has no parses at all, so his claims are 100% unfounded currently. Ask him for data lol.

I have actual parses from PoM Rat Maze. I removed dodge/parry/riposte from the equation and added a little more than 10% damage to boot. That changed 20 DPS parsed to 25 DPS predicted, which is a 25% increase in damage. That's a pretty big boost in damage.

Troxx is going to need to provide evidence that a level 58 Shaman is going to take at least 50% more damage than my 59 SK at the time in PoM Rat Maze to shift the 10 DPS number I provided here https://www.project1999.com/forums/s...&postcount=523 to a higher number.

Quote:
Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
DSM, you're not correct about the DOT calculation.
I am using a normal distribution for the DoT proc, not a binomial distribution. All of my averages are normal distributions.

If you want to claim I am doing the normal distribution wrong, please show us your math for a normal distribution of procced DoT damage.

My math is here, and it already takes into account the different points at which the DoT could trigger in a fight:

https://www.project1999.com/forums/s...&postcount=646

Quote:
Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
This is not the case with a DOT proc because every proc is not equally valuable, you have to calculate the contribution each branch makes to the average individually and sum them to get the correct average.
I already did that in my Normal Distribution:

Quote:
[208, 184, 136, 88, 40] = (656 damage / 4 ticks points + 1 initial DD) = (131.2 damage / 60 seconds) x 1.0 PPM = 2.18 DPS on average
These are the possible DoT damage values that could occur in a minute long fight, assuming you can swing 5 times per minute and have 1 PPM. Remember each swing has an equal chance to proc. If you proc again, just add 40 damage per proc.

208 damage = proccing at 12 seconds (40 + 7 ticks of 24 damage), 184 = proccing at 24 seconds (40 + 5 ticks of 24 damage), etc.
Last edited by DeathsSilkyMist; 01-31-2024 at 11:08 AM..
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