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Old 01-31-2024, 08:15 AM
Duik Duik is offline
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Why are we using SK damage parses for our data?
Here is a "random" parse of a totally unrelated plate class with upper range gear in lots of slots.
Does not compute.
Talkin' apples and oranges or what?

Now, I dunno the actual difference but imma suggest a 50 - 58 shm in good ec gear wiff a sprinkle of no drop goodies the higher you get would be splattered by a mob a 60 SK farms for uno cards. No science or parses to prove it. But ya know. Extra Pol Ation is three words that exist and mean something.
NVM. Tell us more of your 60 SK as proof of xping a mid 50's shaman with a Jarlsberg Bone Bracer (of any race).

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Old 01-31-2024, 10:44 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
Why are we using SK damage parses for our data?
Troxx has no parses at all, so his claims are 100% unfounded currently. Ask him for data lol.

I have actual parses from PoM Rat Maze. I removed dodge/parry/riposte from the equation and added a little more than 10% damage to boot. That changed 20 DPS parsed to 25 DPS predicted, which is a 25% increase in damage. That's a pretty big boost in damage.

Troxx is going to need to provide evidence that a level 58 Shaman is going to take at least 50% more damage than my 59 SK at the time in PoM Rat Maze to shift the 10 DPS number I provided here https://www.project1999.com/forums/s...&postcount=523 to a higher number.

Quote:
Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
DSM, you're not correct about the DOT calculation.
I am using a normal distribution for the DoT proc, not a binomial distribution. All of my averages are normal distributions.

If you want to claim I am doing the normal distribution wrong, please show us your math for a normal distribution of procced DoT damage.

My math is here, and it already takes into account the different points at which the DoT could trigger in a fight:

https://www.project1999.com/forums/s...&postcount=646

Quote:
Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
This is not the case with a DOT proc because every proc is not equally valuable, you have to calculate the contribution each branch makes to the average individually and sum them to get the correct average.
I already did that in my Normal Distribution:

Quote:
[208, 184, 136, 88, 40] = (656 damage / 4 ticks points + 1 initial DD) = (131.2 damage / 60 seconds) x 1.0 PPM = 2.18 DPS on average
These are the possible DoT damage values that could occur in a minute long fight, assuming you can swing 5 times per minute and have 1 PPM. Remember each swing has an equal chance to proc. If you proc again, just add 40 damage per proc.

208 damage = proccing at 12 seconds (40 + 7 ticks of 24 damage), 184 = proccing at 24 seconds (40 + 5 ticks of 24 damage), etc.
Last edited by DeathsSilkyMist; 01-31-2024 at 11:08 AM..
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