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  #1  
Old 01-29-2024, 10:25 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Can I reword this and see if you agree?
If there's only one proc, and it's on the t=0 swing, damage is 112: 40 + three ticks of 24. Those three ticks are the t=6, 12, 18 ticks
If there's only one proc, and it's on the t=8 swing, damage is 88: 40 + two ticks of 24. Those two ticks are the 12, 18 ticks
If there's only one proc, and it's on the t=16 swing, damage is 64: 40 + one tick of 24. That is the 18 tick
If there's no proc, damage is 0.
Sure. You didn't include the proc rate, however.
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  #2  
Old 01-29-2024, 10:29 PM
bcbrown bcbrown is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Sure. You didn't include the proc rate, however.
One point of note: You're saying that in the first scenario, there's no tick at t=0?

If there's only one proc, and it's on the t=0 swing, damage is 112: 40 + three ticks of 24. Those three ticks are the t=6, 12, 18 ticks

Should it be 112 or 136? Should we include the tick at t=0?
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  #3  
Old 01-29-2024, 10:37 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
One point of note: You're saying that in the first scenario, there's no tick at t=0?

If there's only one proc, and it's on the t=0 swing, damage is 112: 40 + three ticks of 24. Those three ticks are the t=6, 12, 18 ticks

Should it be 112 or 136? Should we include the tick at t=0?
It's 112. In all scenarios the Dot doesn't tick immediately when it lands. t=0 is the DD (40), t=6 is DD +1 tick of DoT Damage (64), t=12 is DD + 2 ticks of DoT Damage (88), t=18 is DD + 3 ticks of DoT Damage (112).
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