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Old 01-29-2024, 05:15 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
The way you worded that it appears you're discussing procs individually. If you're accounting for it, then it's merely a muddled word choice issue, thanks for clearing it up. Due to the length of this particular weapon effect, a late proc means you lose both the un-used portion of the DOT once the mob dies, as well as future procs in the same encounter go largely wasted.
Exactly.

In my example you have 0.5 procs per minute, and the fight lasts 2 minutes.

Worst case is you proc the DoT at the end of combat, meaning you just get 40 damage from the DD and nothing else.

Best case is you proc the DoT on your first swing. That is the full 544 damage basically, because the fight just so happens to last the same duration of the DoT. It will probably be 2 ticks short of the fight, as you would only be in melee combat for 116 seconds out of 132, which is 19 ticks instead of 21. That would only reduce the total damage to 496, which wouldn't significantly drop the DPS number, especially when taking into consideration white damage.

You have a 1/12 chance to proc the weapon per swing, and you have 12 swings in the fight. Each swing has an equal chance to proc the weapon. This means on average you are getting a proc halfway through the fight after 6 attempts.

Halfway through the fight is ~10 ticks. On average you are getting 240 damage from the DoT ticks at 24 damage per tick, and 40 from the DD. That is 280 Damage, which is 2.1 DPS roughly speaking. This is not including white damage from the Hammer, which means you are realistically getting higher DPS when taking that into consideration.
Last edited by DeathsSilkyMist; 01-29-2024 at 05:28 PM..
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