Project 1999

Go Back   Project 1999 > Class Discussions > Priests

Reply
 
Thread Tools Display Modes
  #1  
Old 01-23-2024, 11:48 AM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,284
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
FSI does reduce the damage you take because not getting interrupted while casting slow saves you hundreds of HP worth of damage from an unslowed mob. Much more than passive regen in the same time.
Funny how I’ve never experienced this. I’ve solo’d plenty of cliff golems, WW dragons and the like. I’ve small manned VP guardian wurms and had plenty of resisted slows. I have not experienced situations where I’m getting bash stunned and breaking my “flow” as it were.

Perhaps the biggest flaw in your reasoning is that you’ve never played a high level shaman that doesn’t have FSI? Perhaps you go “aha I am teh bestest race” every time you see a bash thinking you were gonna be stunned? When realistically you weren’t going to be stunned at all by those bashes? Remember that FSI does not make you immune to being interrupted- it only stops that chance of an actual stun.

Stuns happen, but most bashes do not stun. When they do stun, it’s pretty damn brief

If every landed bash always resulted in a stun (it doesn’t) the case for FSI vs regen might actually be worth having.

The stars and planets have to align for it to have a meaningful impact. However often that is … I’ve never once (not once) experienced it on my xp capped shaman.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Reply With Quote
  #2  
Old 01-23-2024, 11:59 AM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,316
Default

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Funny how I’ve never experienced this. I’ve solo’d plenty of cliff golems, WW dragons and the like. I’ve small manned VP guardian wurms and had plenty of resisted slows. I have not experienced situations where I’m getting bash stunned and breaking my “flow” as it were.

Perhaps the biggest flaw in your reasoning is that you’ve never played a high level shaman that doesn’t have FSI? Perhaps you go “aha I am teh bestest race” every time you see a bash thinking you were gonna be stunned? When realistically you weren’t going to be stunned at all by those bashes? Remember that FSI does not make you immune to being interrupted- it only stops that chance of an actual stun.

Stuns happen, but most bashes do not stun. When they do stun, it’s pretty damn brief

If every landed bash always resulted in a stun (it doesn’t) the case for FSI vs regen might actually be worth having.

The stars and planets have to align for it to have a meaningful impact. However often that is … I’ve never once (not once) experienced it on my xp capped shaman.
No. I simply understand basic logic, math, and player patterns.

There is no evidence that exists as far as I know to show exactly how often Vindi BP reduces damage spikes over Fungi Tunic. Yet you agree Vindi BP can be considered BiS, and you agree many Shamans (including yourself) stop using Fungi Tunic at 60.

This is because Torpor Shamans want to reduce damage spikes more than they want small boosts to passive regeneration. That is why FSI becomes the Min/Max option once you have Torpor. Shamans pick Vindi BP to reduce damage spikes over 13 HP regen. Shamans pick FSI to reduce damage spikes over 8 HP regen.

You claim that you haven't ever experienced a stun interrupting your slow, therefore you assume it doesn't happen. All of my characters other than my Shaman are non-Ogre. I have experienced STUNS from bashes interrupting important spells plenty of times.

I understand FSI does not make you immune to interrupts. However, stuns are a guaranteed interrupt. Avoiding a guaranteed interrupt means you still have a chance to land the spell.
Last edited by DeathsSilkyMist; 01-23-2024 at 12:22 PM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:35 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.