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Old 08-18-2011, 02:41 PM
deakolt deakolt is offline
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Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
-Strength of a player is determined by their skill choices (e.g., Tactics, Fencing, Swordsmanship, etc...), not by their level or their gear
why not play team fortress 2 or league of legends or something...

sounds like you want your jollies cheap and easy, don't want to have to grind for em
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Old 08-18-2011, 07:36 PM
Stormhowl Stormhowl is offline
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Originally Posted by deakolt [You must be logged in to view images. Log in or Register.]
why not play team fortress 2 or league of legends or something...

sounds like you want your jollies cheap and easy, don't want to have to grind for em
Except I don't want my "jollies" to be "cheap and easy" and if you had fully understood the nature of my original question, you would've realized that. Or did you honestly think a game like Ultima Online had no grinds in it what so ever, that you start with your 700 skill points all spent right at character creation?

Besides, I already play LoL and I don't intend to ever touch Hat Fortress 2 or any other Valve product after what they did to the L4D franchise, but that is neither here nor there.

I appreciate that some people gave some actual suggestions for Sandbox type MMOs to look at, instead of taking something out of context in an attempt to flame-bait, so I'll be checking those out.
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I miss the days where people DIDN'T pretend to be Sunday morning fantasy fans only when a huge budget fantasy production comes out.
Danemoth Spiritconvoker - Level 68 Heyokah (Level 29)
Odinty Treeguard - Level 58 Druid (Level 9)
Vmek Shadowsong - Level 51 Bard (Level 5)
Odibin Deathbearer - Level 36 Necromancer (Level 13)
  #3  
Old 08-18-2011, 07:59 PM
deakolt deakolt is offline
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Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
Except I don't want my "jollies" to be "cheap and easy" and if you had fully understood the nature of my original question, you would've realized that. Or did you honestly think a game like Ultima Online had no grinds in it what so ever, that you start with your 700 skill points all spent right at character creation?

Besides, I already play LoL and I don't intend to ever touch Hat Fortress 2 or any other Valve product after what they did to the L4D franchise, but that is neither here nor there.

I appreciate that some people gave some actual suggestions for Sandbox type MMOs to look at, instead of taking something out of context in an attempt to flame-bait, so I'll be checking those out.
Acquiring a bunch of skills over time is essentially the same thing as levelling; a character with 100 different abilities is going to be more powerful than one with just 10. So what? You don't want levels in the sense of the default progress from 1 to 100 but instead in the sense that you gain more skills or get stronger via gaining experience? What's the difference?

You want a game where player skill makes the largest different between someone who has been playing a day and someone who has been playing a year? Not going to happen in an MMORPG.

play a different genre.

this game http://www.firefallthegame.com/ might be right up your alley.

Trust me you and your friends will not last a day playing UO trololol
  #4  
Old 08-18-2011, 08:18 PM
Stormhowl Stormhowl is offline
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Originally Posted by deakolt [You must be logged in to view images. Log in or Register.]
Trust me you and your friends will not last a day playing UO trololol
Except one of my friends IS a UO vet who originally recommended it, but the rest of us can't stand the old graphics and, even he agreed, how the game was ruined in a later expansion.

Stop with the assumptions, I'm tired of reading them.
__________________
Quote:
I miss the days where people DIDN'T pretend to be Sunday morning fantasy fans only when a huge budget fantasy production comes out.
Danemoth Spiritconvoker - Level 68 Heyokah (Level 29)
Odinty Treeguard - Level 58 Druid (Level 9)
Vmek Shadowsong - Level 51 Bard (Level 5)
Odibin Deathbearer - Level 36 Necromancer (Level 13)
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