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  #1  
Old 08-17-2011, 09:26 AM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
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If a Paladin is played right their CC can be as effective as an Enchanter (except on heavy casters where you cannot get out of LoS).
  #2  
Old 08-18-2011, 02:31 PM
greatdane greatdane is offline
Fire Giant


Join Date: Jun 2011
Posts: 684
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Paladin:

- Pretty good heals
- Decent buffs
- Ressurect
- Stuns
- Better 72m skill

Shadowknight:

- Feign death
- Reasonable DPS when not tanking
- Both types of invis
- Can solo decently
- Lifetaps
- Can hold aggro for less mana than paladins which is very helpful in chain-pulling groups where you never get to sit down
- Much better race choices
- Better gear in Kunark
- Insta-click invis
- Summon corpse
  #3  
Old 08-18-2011, 04:20 PM
Arillious Arillious is offline
Banned


Join Date: Apr 2011
Posts: 267
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PVE: Depends on situation. I'd say SK because the races that SK's can be have advantages. FD also makes soling deep in dungeons a lot more practical.
PVP: Shadowknight - HT is better than LoH in PVP. The ability to snare is better than paladin root and is harder to resist. Lifetap to finish low targets.
  #4  
Old 08-18-2011, 05:03 PM
Kevlar Kevlar is offline
Sarnak


Join Date: Jun 2011
Posts: 486
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Quote:
Originally Posted by Arillious [You must be logged in to view images. Log in or Register.]
PVE: Depends on situation. I'd say SK because the races that SK's can be have advantages. FD also makes soling deep in dungeons a lot more practical.
PVP: Shadowknight - HT is better than LoH in PVP. The ability to snare is better than paladin root and is harder to resist. Lifetap to finish low targets.
blind > root.
  #5  
Old 08-18-2011, 06:03 PM
Arillious Arillious is offline
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Join Date: Apr 2011
Posts: 267
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Quote:
Originally Posted by Kevlar [You must be logged in to view images. Log in or Register.]
blind > root.
The good players would just run in circles when they were blinded. This would cause the game to glitch out and you would lose track of where they actually were. The whole point is to keep the person still so you can attack them.
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