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#1
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![]() What are you referring to? Past like SolB no mage is crawling anywhere with blues.
Also CC or lull is only needed when you can pull solos so you better pick a brilliant path or just avoid some places completely. Earth pet as CC? Lol ok. That 3 tick OP root proc. Even if you had perfect chain summoning ability a mage would get smashed in any real dungeon. Outside factioning with Chardok and walking up to a few very easy spawns that can be killed. | ||
#2
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![]() I didn't say earth pet as CC, I said pet. If there are 2-4 MOBs being pulled together, a chain-summoned pet continually takes all the aggro, in actual classic EQ and in previous eras of p99. I don't know off the top of my head exactly when aggro transfer became broken on p99.
The earth pet CC is sufficient enough in some cases though. It does enough to prevent a runner and in some situations it can allow chain-summoning to still work with the broken aggro transfer mechanic, since the primary target will be rooted and extra MOBs should still aggro on the pet if you're standing far enough back, since those MOBs shouldn't have taken any aggro damage yet and the pet will take the proximity aggro.
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#3
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#4
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![]() I have 60 epic mage, you cannot dungeon crawl unless it is in say a 30-40 level zone. If you get 2 blue mobs on epic pet it will take alot of damange, usually have to nuke some. 3 and you have to nuke alot. I have free DD boots which helps. The aggro transfer was the game changer and put us out of sustained solo business. Mages still fun to play, just more limited now.
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#5
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![]() Your epic pet can solo jacker with no burnout, nukes or heals
Hope this helps | ||
#6
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![]() Looking forward to your Seb crawl vid.
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#7
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![]() It's weird to me that aggro doesn't transfer from bard charm breaks* but does for mage pet swaps -- does aggro transfer for both pet dismissal and pet death or just one of them?
(If you charm down a Cliff Golem on a bard, which involves a couple dozen charm breaks, at the end the charm pet still pulls aggro on the first swing.) Anyway if mages can convince staff to reverse the recharge cost nerf to root nets that would probably be pretty fun for my bard too. | ||
#8
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![]() It's not 100% transfer. Phinny kill for example...one epic mage pet, one lvl 49 mage pet, one shaman pet. If Phinny kills the epic pet the second highest hate would only be about half of the epic. Yet, epic mage will not get summoned unless the other two pets die as well.
Another example, if you do 90% of the damage and kill your pet and someone does 10% they will get the xp. They just have to overcome a bit of aggro you built in. It's not 90% though. So rule of thumb but not a legitimate 100% transfer. | ||
#9
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![]() Getting to level 4 will be your biggest challenge
The willpower to level up Blacksmithing so you can make Banded Armor will be your second hurdle. Armor helps pets. Your fire pets will be king. Damage shield damage is "neutral", you have a chance to outdamage your fire pet. or you can eat the 50% exp loss like a champ and soak up more cash Use stamina/health gear because more often than naught you have to tank for your pet. RNG can still fuck a max level and max* geared fire pet. Phantom armors now makes more sense. Your level 1 nuke is a good pulling tool Level 4-16, blackburrow 16-20, crushbone castle, you can push it to 22-24 because the throne+tower will still give exp. 20-29, mistmoore. will be rough at first but at level 24 or so you will be king of the pond 29-34, highkeep goblins 34-39, unrest basement. 38/39 will be slow but steady 39-42ish, i turned my brain off and camped the ancient croc in uguk for like a week while i played other games 16 minutes at a time 42-49, gornit. 42-44 you might have to help your pet out with hit trading but 44 is a new pet. 49-55ish seafuries AND gornit. i stopped around there. | ||
#10
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