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View Poll Results: What Expansion Did You Quit Live?
Original EQ 0 0%
The Ruins of Kunark (April 2000) 0 0%
The Scars of Velious (December 2000) 15 5.70%
The Shadows of Luclin (December 2001) 30 11.41%
The Planes of Power (October 2002) 37 14.07%
The Legacy of Ykesha (February 2003) 15 5.70%
Lost Dungeons of Norrath (September 2003) 24 9.13%
Gates of Discord (February 2004) 43 16.35%
Omens of War (September 2004) 48 18.25%
Dragons of Norrath (February 2005) 9 3.42%
Depths of Darkhollow (September 2005) 3 1.14%
Prophecy of Ro (February 2006) 6 2.28%
The Serpent's Spine (September 2006) 7 2.66%
The Buried Sea (February 2007) 2 0.76%
Secrets of Faydwer (November 2007) 3 1.14%
Seeds of Destruction (October 2008) 5 1.90%
Underfoot (December 2009) 8 3.04%
House of Thule (October 2010) 5 1.90%
I still play on Live... 3 1.14%
Voters: 263. You may not vote on this poll

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  #1  
Old 08-16-2011, 05:26 PM
Savard18 Savard18 is offline
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GoD was really a raiding expansion, and was considered to be extremely tough even for people who had mostly time gear. Most guilds on Live didn't even beat GoD until the level cap was raised in OoW - and still most struggled. You had to basically be time geared to beat the group mission to get flagged for the 1st raid zone, and most people just weren't that geared up.

From a raider standpoint, GoD had some tough, but very good raiding scripts, OoW did also - however add WoW, all the other games being much easier to play, the terrible storyline EQ tried (another dimension), and everything else that was going wrong with EQ, you could tell it was going downhill - plus a server merger is never a good sign.

I played from early Kunark until Secrets of Faydwer, retired, came back, beat Seeds of Destruction, retired for good. Honestly I only stayed because of the friends I had in my guild, I use to hate the direction the game went.

I have always felt that Luclin was the start of the decline, especially since Velious was probably the best - imo, especially from a raiding standpoint.
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  #2  
Old 08-17-2011, 03:20 AM
Atmas Atmas is offline
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Quote:
Originally Posted by Savard18 [You must be logged in to view images. Log in or Register.]
GoD was really a raiding expansion, and was considered to be extremely tough even for people who had mostly time gear. Most guilds on Live didn't even beat GoD until the level cap was raised in OoW - and still most struggled. You had to basically be time geared to beat the group mission to get flagged for the 1st raid zone, and most people just weren't that geared up.
Wikipedia phrased it pretty well:
When released, some of the content was nearly unplayable for most of the player base. Numerous bugs were discovered in the game with the release of the expansion, which also updated the graphics and geometry engine. Old content seemingly unrelated to the new expansion "broke", requiring the immediate attention of the new developers or online guides and GMs. One explanation offered is that during expansion developments there was a "changing of the guard" in the staff at SOE, leading or contributing to these issues. It was also revealed that a management mistake had been made in which some of the content was meant for the next tier cap of player levels - level 70. A SOE game developer confirmed that SOE designed Gates of Discord with level 70 in mind, but SOE did not include the planned tier cap increase from 65.[1] This management mistake ensured that several critical points of the expansion were unbeatable by most players at that time, both for single groups and raids. Whatever the cause, these issues were eventually addressed, but too late to prevent controversy.
  #3  
Old 08-17-2011, 01:03 PM
Malev Malev is offline
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GoD killed it for me, was a dull and lifeless expansion, and the merging of the pvp servers meant lots of bullshit and training that never happened previously on our server
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