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#1
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You edited out the discussion in the parses you quoted from me. Original source can be found here: https://www.project1999.com/forums/s...406923&page=19 Starting with this line of posts: https://www.project1999.com/forums/s...&postcount=181 Quote:
This monk was level 60 with tunare fists and 15/20 offhand (Grandmasterr). Xeff was a level 60 velious raid geared sk. You then were all “Aha! You only did 80dps” based off the compiles despite being told why everyone’s was artificially low. 6 pages later I gave you samples of single target fights. The next line of posts/parses you quoted can be found on this page: https://www.project1999.com/forums/s...406923&page=25 Quote:
Bear in mind this was all part of a 449 page thread where you were insisting shamans could compete with mages in a high dps, fast moving theoretical caster group of 4 that included 2 hasted quadding charm pets and a cleric … with either a mage or a shaman as the 4th.
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#2
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Why is this so difficult? Just because you say the numbers are "higher", it doesn't mean your pet is automatically doing 80 DPS on average. The average DPS of your pet on the break-away parses was 56, not including the pet DD. Assuming 6 procs per minute, that is 67 DPS. None of your data currently shows an average of 80-85 DPS from your pet, which is what you were suggesting earlier. Also remember the Rogue you were parsing was somewhere between level 49-52, so that isn't a fair comparison to Rogues. You are level 60. A level 49-52 Mage would also be doing lower damage.
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Last edited by DeathsSilkyMist; 09-05-2023 at 12:25 AM..
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#3
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What is most telling on that aggregate parse was how well the mage + pet combo did compared to the level 60 raid monk with tunare fist and ST fist. https://wiki.project1999.com/Fist_of_Nature https://wiki.project1999.com/Pricele...ium_Fist_Wraps That’s bleeding edge gear. Monk clocked in at 48dps. Water pet (unfocused) at 40dps. Mage added another 39dps (though a chunk of that is from water pet procs). DS wasn’t captured. I dunno man, a group geared mage netting 79 aggregate deflated dps vs a monk thusly geared netting a 48 aggregate deflated dps … … Im pretty sure that qualifies as “top tier group dps”.
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#4
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I am not saying the data doesn't exist, but you are very resistant to posting it for some strange reason. For the Monk DPS parses, it is difficult to say how accurate they are since you haven't posted logs or videos. When parsing other players, you need to consistently be within range of them, or you will lose text messages. According to https://wiki.project1999.com/Tranquil_Staff a 60 Monk with tripple attack and T-Staff is getting 130 DPS. It is possible you simply missed a lot of the Monk's messages due to being out of range. In raid parses I have seen Monks near 100 DPS, and that is on a Mob with much higher level/AC than a blue mob you find in Seb.
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Last edited by DeathsSilkyMist; 09-05-2023 at 12:45 AM..
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#5
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TStaff monk at 60 will beat out the water pet by itself. So will my 60 warrior with 42/43 Frostreaver. My 60 paladin will hang out in about the same dps range as the pet by itself with NToV Greatspear of Dawn. But when you add in the magician nukes (even ignoring the DS), the mage wins consistently every time over the course of a session. Sorry. Your source is wrong. If I’m close enough to log my pets melee dps, I’m close enough to log and parse any melee dps.
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Last edited by Troxx; 09-05-2023 at 01:08 AM..
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#6
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You can post logs of your monk and your mage if you are so confident. It is strange you are so relucant to post something that is easy for you to acquire.
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Last edited by DeathsSilkyMist; 09-05-2023 at 01:45 AM..
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#7
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One thing to keep in mind is pets are not reliant on gear. They plateau immediately once summoned at a level with little tweaks the player can make. “Monks on raids” could mean anything. From tstaff to raid loot to some casual scrub with an adamantite club because they didn’t get the memo those suck in 2023. | |||
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#8
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As pointed out repeatedly, that was a compilation of fights and the one area gamparse struggles with. The monk was quite a lot higher than 48 dps. The important take away was that this tunare fisted with 15/20 monk was only 20% higher dps than the water pet. For this particular camp the monk geared thusly was 40% lower dps than the mage and pet together before factoring in DS. Remember that crypt cycles take 7-10 fewer minutes to clear than repops happen. This camp undeniably favored the mage due to the automatic built in Med breaks. Had we been in a theoretical scenario where pulls and fighting never stopped it would have been much much (much) closer. You’ve run the math on this. Without non combat time to catch up on mana the mage will eventually have to drop to actual sustained dps. Conjuration spec nuke at 3.33 mana to damage efficiency this works out to 16.65 spell dps as the max theoretical with c2 but probably closer to 13 dps factoring in med tick misses, resists, and mana needed to rehaste pet and update DD. That’s less than burnt wood staff clicky. Under that theoretical situation where there is no between fight downtime, the monk would have been either slightly ahead or about dead even factoring in everything. This is why I will continue to assert that yes, mages are a top tier dps class. If a garbage geared mage with an unfocused pet can keep up with a velious raid geared monk under cherry picked situations that play to the mages weaknesses, that’s stellar. Quote:
My TStaff monk fully group buffed (ench haste and sham str stack to 255 but nothing fancy like avatar or Ranger buffs) will reliably put out 90-110 dps on lower level xp trash. This is better than the mage pet by itself but below the mage’s sustained dps and less than half what my mage can burn when stuff needs to die quickly in an emergency. Scars of Sigil in first gem slot with a GCD clicky is a 450 point nuke every 2-2.1 seconds. That’s a lot of burn potential. In higher group areas still consistently over 80 on the low end. 29/30 2hb with a dd proc is really comparable to velious raid 1handers for a monk and not surpassed until you compare it to raid monk 2handers. 2 handers are really just the way to go after the dmg bonus changes.
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