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#2
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Quote:
__________________
Ruin - Iksar Monk
Ex-Tholuxe Paells player - "Vexikuri & Nytewind" Shout out to Bascome, Naur, Equable, Nizzi, Maynarrd, Daesean, Waggs, Cidz, & others... RIP Vino... | |||
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#3
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really the nexus wasn't too terrible, it only went to 4 zones around the world i think (i duno its been awhile), not like how pop was with zones to every major city, which made it way too easy, and it wasn't instant either, you still had to wait 15 or so minutes before a port would go off, somewhat like waiting on a boat. Pop had instant gratification, which took the time out of travel, that is where the problem really started originating, that and the awful flagging and constant back flagging to be done just for a guild to progress. (which of course made cockblocking too common place)
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Ulivar - 60 Sorcerer
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#4
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I think a lot of people are mixing up the Nexus with PoK. The Nexus travel are to group-gates basically what boats already are...a cheap and slow way of travel.
What makes Luclin good:
The bad:
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Plupp, bard
Plupp, ranger (red) | ||
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#5
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[*]Camping the VT key. And VT itself. But this will rid the realms of the uberguilds poopsocking Trakanon at least =P.[/LIST][/QUOTE]
poopsocking n Defacating into a sock in order to avoid having to get up from your computer to use the toilet. Often utilized when playing online role playing games. wtf? dude.... | ||
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#6
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Also, I think AAs were a great idea. Being able to advance your character past a straight level point was fun for me. Even though people mainly went for the same AAs because some were just so important for raids, you had the option to be different than any other person of your class. It added a small portion of true individuality. | |||
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#7
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Things that would be neat on a custom server are things that would just tweak the game some. More possibilities: - Tweak classes - try to come up with unique ways for classes to be able to all solo a dark blue examples: Warriors (tweak abilities to each have additional buffs/debuffs such as maybe disarm could also debuff the mobs AC or slams could have a % chance of proccing a haste for a 5 secs etc, increase warrior damage but not drastic, make the warrior abilities provide greater agro, disarm, slam, kick etc Cleric (Make them tougher toe to toe since they wear plate, maybe a little lower than the warrior's modifiers, up their dps a little bit in melee, increase damage spells dps) Rogue (This would be a tough one to try to figure out a way for them to solo dark blues without turning them into a tank class, hmmm maybe one of their abilities would fear a monster for a duration and another would add a snare affect. People may not agree but increase their dps also, This way the rogue could fear kite solo. Remember all would be adjusted to dark blues for solo, a white would most likely kill you. Those are just some examples, I am sure each class could be allowed to solo some in fun ways. I think there should an increased hp/mana regen out of combat when setting. Maybe more like 1 minute to regen to full or maybe 2mins? I think maybe xp should be increased x2. I wouldn't change travel, that makes the world feel huge and is needed. I would remove xp penalties from races/classes and dramatically increase group xp to where solo isn't the most attractive option. I think a full group should get more xp than if you are soloing. Hmmm what else? Custom AAs would be fun. What would you do? This is all just for fun because I doubt any of this would happen! | |||
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#8
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Quote:
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Ulivar - 60 Sorcerer
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