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  #1  
Old 08-20-2023, 11:42 PM
BigPlays BigPlays is offline
Aviak


Join Date: Jun 2023
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Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
I can say that I definitely remember the sro AC being almost fable-like in it's rareness. Here it spawns multiple times a day. Something seems off there.

I also do not remember the oot AC having a non-roaming spawn\ph, or there being lines of people waiting to camp it because it was so simple.

For that matter, I don't really understand why they ever took jboots out of najena and made it a quest that didn't involve najena at all. Great way to kill a dungeon.
Taking out Jboots from Najena and Rubi from CT were two of the biggest mistakes they made. None of the other Rubi aside from the BP did anything...how is that even OP?

Also, the AC in OOT was a roamer with a cyclops PH. It was never meant to be a static spawn with a 6 min timer. So much for keeping it classic.
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  #2  
Old 08-21-2023, 06:22 AM
Questors Questors is offline
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Join Date: Mar 2018
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Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
Taking out Jboots from Najena and Rubi from CT were two of the biggest mistakes they made. None of the other Rubi aside from the BP did anything...how is that even OP?

Also, the AC in OOT was a roamer with a cyclops PH. It was never meant to be a static spawn with a 6 min timer. So much for keeping it classic.
^This.

I never understood either of these moves. The wife and I started playing EQ at release.

Side note: We didn't know one another, met in game and have been married for 18 years, but that's another story. I got the most amazing rare spawn and drop ever. A bit of feelgood in the rants and flames forum.

Back to the topic: I believe the best way to run the AC is spawn is to have it be a random spawn (okay, yes, at night and in the sandy area) based off the trash spawn cycle, same as the SGs in Oasis, North and South Ro. Absolutely make it random and a "worked spawn," to make it harder to dominate or control. It's nearly always true of nearly any spawn, that a guild or group can purposely do so, that's up to the players and devs to police.

Want Journeyman's Boots? Fine, go work the spawn for hours and hours and hours and hours and hours, to force the spawn cycle. Each night, keep forcing the spawn cycle and hope. What? No spawn? Welcome to Everquest.

There are many things in the P1999 version that are anything but "vanilla." That said, I do genuinely appreciate the existence of P1999, thus that is not meant in an insulting manner. Their claim is something to the effect of "the closest to original...."

Just for grins, there is a "vanilla" style UI someone made. It's here on the forums. It looks very good. Stone UI
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  #3  
Old 08-21-2023, 09:35 AM
BigPlays BigPlays is offline
Aviak


Join Date: Jun 2023
Posts: 50
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Quote:
Originally Posted by Questors [You must be logged in to view images. Log in or Register.]
^This.

I never understood either of these moves. The wife and I started playing EQ at release.

Side note: We didn't know one another, met in game and have been married for 18 years, but that's another story. I got the most amazing rare spawn and drop ever. A bit of feelgood in the rants and flames forum.

Back to the topic: I believe the best way to run the AC is spawn is to have it be a random spawn (okay, yes, at night and in the sandy area) based off the trash spawn cycle, same as the SGs in Oasis, North and South Ro. Absolutely make it random and a "worked spawn," to make it harder to dominate or control. It's nearly always true of nearly any spawn, that a guild or group can purposely do so, that's up to the players and devs to police.

Want Journeyman's Boots? Fine, go work the spawn for hours and hours and hours and hours and hours, to force the spawn cycle. Each night, keep forcing the spawn cycle and hope. What? No spawn? Welcome to Everquest.

There are many things in the P1999 version that are anything but "vanilla." That said, I do genuinely appreciate the existence of P1999, thus that is not meant in an insulting manner. Their claim is something to the effect of "the closest to original...."

Just for grins, there is a "vanilla" style UI someone made. It's here on the forums. It looks very good. Stone UI
A lot of things here are simply what they pick and choose to be classic. Also every zone seems to have different rules, especially in the beginning with list camps. Also outdoor vs indoor camps and what you can and cannot claim. For example, I was leveling with a group in CB making our way to the throne room. I was literally pulling a path to it when two Kingdom members just go in and start PL'ing. When I petitioned we were denied because they got there first even though we were clearing to it. I'm not sure if rading works the same with quakes and if groups/guild skip over each other when the other is fighting but just make everything FFA and don't police it.
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  #4  
Old 08-21-2023, 07:09 PM
greenspectre greenspectre is offline
Sarnak


Join Date: Feb 2017
Posts: 436
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Quote:
Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
A lot of things here are simply what they pick and choose to be classic. Also every zone seems to have different rules, especially in the beginning with list camps. Also outdoor vs indoor camps and what you can and cannot claim. For example, I was leveling with a group in CB making our way to the throne room. I was literally pulling a path to it when two Kingdom members just go in and start PL'ing. When I petitioned we were denied because they got there first even though we were clearing to it. I'm not sure if rading works the same with quakes and if groups/guild skip over each other when the other is fighting but just make everything FFA and don't police it.
Raiding does work like this, unfortunately. "Leap-Frogging" is a real strategy where one raid is clearing to something and another raid blows past them with a DA trainer to temporarily displace all the mobs so the rest of the raid can get in and get FTE, then get the mob dead. The training raid is responsible for their train so as to not wipe any other guilds with it, and that's how half of petitions happen :P

The "selectively classic" argument is a sound one. That's why https://wiki.project1999.com/Non-Classic_Compendium exists. Whenever something's different from Live, it's usually some kinda exploit prevention, but in some cases we have the thing like the Sro AC, which makes me wonder if evidence is even out there as to how it used to work.
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  #5  
Old 08-21-2023, 07:15 PM
BigPlays BigPlays is offline
Aviak


Join Date: Jun 2023
Posts: 50
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Quote:
Originally Posted by greenspectre [You must be logged in to view images. Log in or Register.]
Raiding does work like this, unfortunately. "Leap-Frogging" is a real strategy where one raid is clearing to something and another raid blows past them with a DA trainer to temporarily displace all the mobs so the rest of the raid can get in and get FTE, then get the mob dead. The training raid is responsible for their train so as to not wipe any other guilds with it, and that's how half of petitions happen :P

The "selectively classic" argument is a sound one. That's why https://wiki.project1999.com/Non-Classic_Compendium exists. Whenever something's different from Live, it's usually some kinda exploit prevention, but in some cases we have the thing like the Sro AC, which makes me wonder if evidence is even out there as to how it used to work.
The devs mentioned on one of the interviews that people thought that Pzyjn was spawned only at night etc and they said it was completely wrong. She was a % off one of the mobs in the zone, a low %.

From what I read about the AC in Sro and OOT, they were a % spawn off a PH. Sro AC was never a 9pm spawn and AC in OOT was never a 6 min static spawn. The cyclops was a roamer according to alakazam and when I played in classic, I remember the AC being a roaming mob because I killed it on some hill and it was pathing.
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