Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Reply
 
Thread Tools Display Modes
  #1  
Old 08-18-2023, 04:45 PM
Lune Lune is offline
Banned


Join Date: Mar 2013
Posts: 3,314
Default

"I'm doing a trivial fight therefore whatever value I choose to disagree with is superfluous"

An iksar could do this fight, so why be an ogre or troll? If regen doesn't matter, none of this matters. The discussion is character power, not the binary of whether or not you're able to kill a trivial dragon. Regen would have allowed you to kill the dragon faster and more safely. Not even casting it on yourself is bad and you missed out on a lot of hp.

And yea I'm not going to argue with you. I've given you some criticism to dramatically improve your play, take it or leave it.

Quote:
Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
Guys you don't understand I cut my leg off and I can very easily walk around and live a perfectly normal life with one leg. All you trolls who keep saying 2 legs are superior don't know what you're talking about. I found someone who also only has one leg (but the opposite leg as me) and we split the cost of a pair of shoes. Everyone should be cutting a leg off. The data on this is clear, it's not even close.
Last edited by Lune; 08-18-2023 at 04:47 PM..
Reply With Quote
  #2  
Old 08-18-2023, 04:46 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,272
Default

Quote:
Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
"I'm doing a trivial fight therefore whatever value I choose to disagree with is superfluous"

An iksar could do this fight, so why be an ogre or troll? If regen doesn't matter, none of this matters. The discussion is character power, not the binary of whether or not you're able to kill a trivial dragon. Regen would have allowed you to kill the dragon faster and more safely. Not even casting it on yourself is bad and you missed out on a lot of hp.
Except you cant prove any of this, even when i provide the evidence for you. Where in the fight would the extra regen have helped?
Last edited by DeathsSilkyMist; 08-18-2023 at 04:49 PM..
Reply With Quote
  #3  
Old 08-18-2023, 10:54 PM
Lowako Lowako is offline
Kobold

Lowako's Avatar

Join Date: Jun 2015
Posts: 116
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Except you cant prove any of this, even when i provide the evidence for you. Where in the fight would the extra regen have helped?
7500 hp is 5 or 6 torpors worth of healing depending on how hard server tics own you, for the sake of simplicity lets say 5.

5 torpors is 30 seconds spent casting (in practice its a little bit more b/c nobody gcd resets perfectly) and 1000 mana spent.

recovering 1000 mana from canni4 takes 12~ casts or another 30 seconds spent casting and 1776 damage taken. Another torpor cast to recover from this (it wont quite fully cover it, but i think the point being made becomes clear here) so another 6 seconds and 200 mana used on torpor. add another 3 canni4 casts to make this torpor cast mana neutral - another 7.5s spent casting and 440~ damage taken.

best case you're looking at 30 seconds spent casting torpor and being 1000 mana down.
we're looking at 1m14s~ extra spent on nothing but canni4 and torpor if you're trying to break mana neutral while also being about 700 hp down.
this also ignores the fact that it is not always easy to commit to the 6s cast OR the fact that sometimes being snared is bad for business.

theres a lot of things you can do with that extra time and mana depending on what the situation calls for - jbb/epic clicks, sending pox/bane, malosini, extra wiggle room against slow resists or unfortunate fizzles etc.

with this particular situation vs ionat? at the end of the day it doesnt really matter that much because its an easy target - realistically you could probably unequip half your gear and still kill it without trouble. in situations where you're fighting something harder it becomes easier to see the value in having extra time and mana to cast other spells and increase your margin of error against mistakes / bad rng.

regen is also just real nice in the situations where incoming damage is small and/or infrequent - for example it lets you sneak in more canni casts in the situations where you can't commit to a longer cast. typically this happens when you're trying to land a slow. oddly enough canni3 was really nice for this, the 1.25s cast was short enough that it you're able to fit it in situations where 1.) slow is on cd or you're holding for threat related reasons 2.) you either just finished casting a heal or you can spare a second before starting your next heal. Fungi regen alone is giving you an hp neutral canni 3 every 5 tics which is 7.6 FT worth of mana regen if my numbers aren't wrong. i'm using canni3 here because thats just what i remember using when i played on blue years back (canni4 either wasnt released or it was out and its initial form sucks, idr) - i'm fairly confident canni4 cast time is short enough to function in the same manner as a filler spell.

i did not realize the idea that hp regen is good and useful was so controversial, but here we are.
__________________
[60 Assassin] Tevh (Half Elf)
Reply With Quote
  #4  
Old 08-18-2023, 11:22 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,272
Default

Quote:
Originally Posted by Lowako [You must be logged in to view images. Log in or Register.]
i did not realize the idea that hp regen is good and useful was so controversial, but here we are.
Posters like Troxx, Toxigen, lune, etc., make things into a controversy by trying to troll. It is a well established pattern by now. They care about bloating topics, not finding truth. They like insulting people, denying evidence, and shutting down conversation.

Nobody is saying HP Regen is bad. I do not know where people keep reading this nonsensical idea. I am simply showing the mathematical reality that Torpor dwarfs worn/spell regen. Worn/spell regen loses a lot of value, because Torpor is just providing so much already.

Quote:
Originally Posted by Lowako [You must be logged in to view images. Log in or Register.]
with this particular situation vs ionat? at the end of the day it doesnt really matter that much because its an easy target - realistically you could probably unequip half your gear and still kill it without trouble. in situations where you're fighting something harder it becomes easier to see the value in having extra time and mana to cast other spells and increase your margin of error against mistakes / bad rng.
People keep saying Ionat is an "easy target", but haven't provided an example of a "hard target". Simply dismissing evidence because you assume something is "easy" is not a valid argument.

If you post a "hard target", I can make a video and share the results.

The point of the Ionat video is to show you an example of a fight that takes a long time. Regeneration gets better over time, so it should be a good example to make your case for Regeneration. A Hard 3 minute fight isn't making much use of Regen anyway. You are getting less than 1 Torpor in that scenario with Fungi Tunic + Fungi Staff. If you run out of mana to the point where you need one extra Torpor, you had bigger problems with the fight.

You still haven't shown where the regeneration would have helped https://www.youtube.com/watch?v=oPxeOVuX0G8 . Just take a look through the video and do the math as to what HP/Mana I would be at, and see if it would have helped at all. You can try to apply your other theories that way.
Last edited by DeathsSilkyMist; 08-18-2023 at 11:33 PM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:43 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.